Civ 5 tundra build Hope this helps Jan 12, 2004 · Hello :). ) Deserts are normally forbidding places where you should avoid settling, but Civ5 is a very complex game. If there's enough Deer around it should be worth the general 1 Food (or 1 Production) loss that Tundra has. Below is a list of what they are and the base yields that they give (F=Food, H=Hammers, G=Gold) Grassland (2F 0H 0G) Plains (1F 1H 0G) Tundra (1F 0H 0G) Desert (0F 0H 0G) Snow (0F 0H 0G) - Stays as 0 0 0 even with features on top, but is affected by resources Mountains (0F 0H 0G) Coast (1F 0H 1G) Oceans Oct 31, 2010 · If you build near rivers you can also accelerate your growth significantly by slingshooting to Civil service. Vivarium boosts should be negated for mines, manufactories and other food killing or terraforming improvements. If Cahokia is in the game, you can suzerain them to gain the ability to build Cahokia Mounds, which can be placed on Tundra and can give Food. Basil's cathedral gives +1 culture, +1 food and +1 production on all tundra tiles for a city, but it can only be built in one city. to get the AI civs to The weakest civ overall (considering both MP and SP in the same equation) is the Iroquois as others have pointed out. Tundra bias to early faith to first pantheon which is dance of auroras. However, hills always have their normal +2 production, no matter what surface they are. Jun 6, 2010 · If you're settling an all-ice/tundra city with just a deer the city isn't worth it even with the deer. Let them bring me to your holy mountain in the place where you dwell. In civ 5 you almost always want to prioritize growth, farms will be your preferred tile improvement wherever you can build them. 5, Firaxis decided to balance it by not allowing the windmill (+2 production and +10% production when constructing buildings) to be built in cities on hills. Russia excels at having literally a hundred cities of sub 10 pop (if map has enough tundra room ofc). Hardest victory type overall would be diplomatic or cultural because MP other players will simply kill city states/refusing open borders and alliances making it nearly impossible to achieve victory R5: Ubsunur Hollow + St. Resources to absolutely avoid settling on: Citrus and Bananas regardless of hills. Requires Construction. Moving the settler 2 tiles northwest will cost time and lose the immediate dear growth, but would snag all of the furs as well as hills to the north and form a strategic canal city. Can you please tell me how many turns it takes for an engineer to transform plains to grass, hill to plains, mountain to hill, etc? Many thanks. Your circumstances can change dramatically depending on a ton of variables- what wonder you start near, what resources are available to you, what eurekas are realistically achievable, how close and who the other civs around you are, accessibility to strategic resources once they appear, what city Don't want any over powered civs though. Dance of the Aurora +1 Faith from Tundra tiles without Forest Tundra start: Scout, builder, scout, settler/slinger/builder depending on needs so you can make 2 farms and a mine in the tundra A tundra start is slow and snowballs fast but you need those builders to make it pop. ) Since lumber mills kinda suck, in scenarios 1 and 4 the priority to actually build the lumber mill is very low. Also allows farms on tundra hills once civil engineering is researched. Post Reply. Desert production does need to be addressed. I then run around (again) looking for new ruins to get 60 Culture, I use this to purchase Tradition. Oct 30, 2005 · There are 5 base terrain types in Civ5. At least Whales and Crabs have ©2025 Toyota Motor Sales, U. Usually the game will generate a tundra starting location with enough reason for a mediocre player to consider staying there; be better than that. May 29, 2022 · Of course Russia is a nice choice to live in tundra, and actually, in between tundra and green regions, as there isn't going to be much of food, so you won't be able to gain population fast which will result in that despite you have a lot of tiles in the city, you won't be able to develop them(. Dance of the Aurora +1 Faith from Tundra tiles without Forest. With enough worker charges, you can instantly build industrial district, aqueduct, and dam together in one city. Back to the list of wonders "who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Allows you to build Farms on Hills and Tundra if fresh water is present. will spawn. It makes desert and tundra cities much more viable without unbalancing the game too much. In other places, rarely. give to the poor bring down the rich. It gives snow, desert and tundra +1 food. The question is does it compensate for the tundra start? Well a tundra hill is just like any other hill, and tundra stone and deer tiles are perfectly legitimate tiles. But it wasn't until I started watching people like filthy, yorouus or babayetu play, that I actually got better to the point of being competitive in MP games and able to beat deity 50% of the time (90% if I reroll start until good). There are cities where this is easily like 12 gold, which is crazy for a building in this era. Basil's is a great wonder but it isn't enough to save a Tundra start single-handedly IMO. And of course on tundra which is not next to water. Replies: 147 . Mar 25, 2013 · It's a legitimate complaint. Constructed on: Plains, Grassland, Desert Hill and Tundra (only if adjacent to fresh water) Wheat bonus resource Effect: +1 Food +1 additional Food on fresh water tiles after researching Civil Service +1 additional Food on non-fresh water tiles after researching Fertilizer Farms can be imo best by far is hill bias, hill bias is insanely busted. Playing as Iroquois. Available from the start of the game. There is that social policy too that gives you science for them but I'm usually done with the game before going there or have my factories up. more likely to get mining lux, more defensible lands, more likely to have strong petra if it's desert hills, more production and closer to mountains for observatories and mountain wonders. Tundra can have some really nice mass-deer-spots, if you have the appropriate Pantheon, it can sometimes be worth to settle there. But this was with Venice, where I didn't need to build settlers, so I could go for many early wonders (I think I got Stonehenge, Hanging Gardens and Oracle). Mar 11, 2005 · We need a building like Vivariums for tundra that will buff tundra so it's more competitive (and an AI that builds them), or this start algorithm needs a major overhaul/update. (Ignoring social policies etc. I play a full national park push mid game so getting to Mounties fast helps a lot. Old habit, old habit from civ4 games Always check the army statistic back in civ4 (OR get caught with your pants down). S. ) When playing as the Inca, you shouldn't be building Terrace Farms on every hill you see. I usually consider building preserves when I settle tundra cities for whatever reason. Map size is: standard type: continents all other settings: standard Game seed: -650125781 Map seed: -650125780 Oct 30, 2016 · As much as I enjoy the new civ 6 Russia, even with legendary start triggered for a new game, Russia never gets far beyond 6 population cap in the city. Canada doesn't get much bonus to tundra until hockey rinks come online. Mar 8, 2015 · In Civ5, Trading Posts made desert and tundra tiles - tiles that were often too unproductive to be worked - somewhat palatable. Can build farms on Tundra tiles Can build farms on Tundra Hills tiles upon researching Civil Engineering tech Can purchase Tundra and Snow tiles at 50% less cost Gain additional bonuses from improvements on Tundra and Snow tiles (including Hills): +100% Strategic Resource accumulation rate +2 Food from Farms and Camps The ceramic is part of a composite armour and there to resist heat. Download links: CivFanatic, Nexus Mod. Base terrain found in the central parts of the world. Dance of the Aurora has just as much potential for faith-yields as Desert Folklore. Iroquois are a powerhouse of production if you can only manage to deliver them enough food. Farms built near fresh water will yield 1 additional Food with Civil Service. Prioritize trading posts on jungle tiles. When I found a city my first task is to build The Temple of Artemis, I usually do this after I walk into some ruins and steal their technology of Archery. I conducted a cursory search for this and came up empty, but i am confident that several of you will know the answer. Double movement is useful for guarding borders. Strategy []. Lake victoria down 1 tier. Puppets are automatically set to “Gold Focus,” so you may need to strategically build Trading Posts to limit your population growth if unhappiness is becoming a concern. The warm/cold menu controls how much tundra, snow, etc. Once everything else is done and my cities have expanded out past 3 tiles, I build forts in all the tiles outside the workable rings of my cities where I think invaders or happiness barbs could come in. I used to read guides and stuff online to improve when I first started playing. My Canada Civilization Idea. May 22, 2024 · What to do with tundra tiles civ 5? Tundra tiles in Civilization 5 can be challenging to work with due to their limited resource potential. 564K subscribers in the civ community. All information applies to U. Jan 27, 2009 · May God bless all of you, and forgive your sins as well as my own. Across the desert and through the mountain to the Canyon of the Crescent Moon"– Indiana Jones Petra is a Classical Era Wonder in Civilization V: Gods & Kings. It is less useful than plains or grassland, but slightly better than desert. Civ 5 For some reason I'm really interested in trying to start a game as Sweden, immortal difficulty where I'm in a large tundra! I've seen tundra take alot of beatings from the entire civ community on just how bad they are. For tundra, Canada including the Ice Hockey Rink. Nobody builds cities in the tundra unless they're desperate for resources - or they've got nowhere else to go. And jungle as you say. Floodplain wheat farm has the same yield and arrive at medieval era, while ksm equivalent is coal mine in industrial era. Anything else that can provide food to desert and tundra tiles are good too like Cahokia Mounds surrounded by districts, Nubian Pyramid on desert tiles, Terrace farms on desert hills/volcanic soil adjacent to mountains, and Stepwells. Deer and camps: Deer now provides +1 production, and +1 gold for building a camp. Civ 5 Gods and Kings Pantheon Religious Beliefs; Belief Name: Game Description: Tips and Strategies: Ancestor Worship +1 Culture from Shrines: It's not bad, but Culture from Plantations, Pastures, Gold/Silver and other bonuses clearly pass it in usefulness. R4T [OP] New 314 votes, 38 comments. This ability allows Canada to build Farms on Tundra, and Tundra Hills after they unlock Civil Engineering. Then a trade district. It also allows you to build a few improvements on them like trading posts on snow and allows ancient ruins to spawn on snow. Plain Desert/Snow/Tundra is useless, yep. I see a lot of people writing off that desert/tundra bonus as weak, but its very strong. vehicles only. It'll take long to set up and will just add to your maintenance. Poor Tiles Tweak it’s called. (Those playing Austria should note that the coffee house, which replaces the windmill, can be built on hills, making settling on a hill almost always advantageous. so we still only see 1 food for working this tile, compared to civ 5 where we Wilfrid Laurier's leader ability is The Last Best West. And after that, you try to build cities strengthening the link between your most important cities (still need one new luxury at least, or a few you can trade for the same) Even better if you specialize them for something like gold or production (for fast prod of troops, unpopular wonders and economy) And after that, you try to build cities strengthening the link between your most important cities (still need one new luxury at least, or a few you can trade for the same) Even better if you specialize them for something like gold or production (for fast prod of troops, unpopular wonders and economy) So i would argue that in the earlygame while your culture is still low monuments are extremely high value since they are pretty much your only real culture source (since it's very expensive to build a theater square with +2 or even an amphitheater), however if you are at a point where you have a decent culture output empire wide i would almost always tend to go for a granary since the housing Lmao this sub makes me feel like either an idiot or a nutcase 😂 I started playing without any prior knowledge of the game or the type of game and so far I only built trading posts on anything dry and empty looking, always chopped every forest for the extra production points, built as many farms as I can early game because food = GrOwTh~ and then I would spend all thoss extra food points in Hello all, I have a question about something I noticed that bugs me: I'm playing on prince difficulty with a huge map, but the AI civs dont really want to expand cities to fill the map - most of them just stay with like three cities, they don't try to settle anymore, so the map stays pretty sparse. Reforestation replaces existing improvements and features, and has a small chance to reveal a forest type resource But if you do already have a solid St Basils with 5 snow tiles for districts/wonders it's not actually that difficult, especially for Civs like Russia and Canada, but tundra mountain Inca, and coastal civs like Norway, Maori or Indonesia can all make a city like this work well and then just snipe that AS with a bunch of trade routes boosting Strategics are pretty common in Tundra, especially Oil. Work ethic, duh. Constructed on: Hills (no need for fresh water, can't be constructed on bonus resource) Effect: +1 Food +1 additional Food for each adjacent mountain +1 additional Food on fresh water tiles after researching Civil Service +1 additional Food on non-fresh water tiles after researching Fertilizer Americas I usually reroll, because you're so far removed from the rest of the world that you'll lag in tech. Anything else will get razed. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. If its an okay city (not near tundra/flat desert) with a couple luxuries or bonus resources, then I'll puppet. If we're min-maxing, tundra faith is the best choice; maybe if OP is playing 6 FFA Deity or anything below Deity, extra food pantheon + Stonehenge might be a viable play. Mar 20, 2015 · Better yet, is tundra spawn in general underrated? Hear my case. If the city doesn't grow you don't have access to enough food, if everything builds too slow you haven't provided enough production. Our… 42 votes, 47 comments. Is this supposed to happen, or is there a setting I have to change etc. I like with Gudwaras for the food. Krepost changes. inca so long as there's hills and mountains on the map is a top 4 civ imo, probably a top 3. Back to the list of improvements Unique improvement of the Incan civilization. Note that the effect of each wonder only applies to the civilization controlling the city where it is built; also, many They may also build Water Mills and Hydro Plants if the source is a River. Jungle is a mixed bag. They should just change the Inuit UA to +1 food from Snow, Tundra and Ice tiles and gain the ability to build all tile improvements on Snow and Tundra tiles. But there are many situations where it is more efficient to build a mine instead. 5 generation Tundras (2014-2021) Log in or Sign up Jonnys_Tundra Build Thread. A mine with full techs provides +3 production to a tile at the very least and also adds adjacency for Industrial Zones. As a fun perk, forests kinda ignore the underlying tile yield, meaning if you have a half tundra half grassland city just leave all the forests on the tundra and chop all the grassland for farms and it's like the tundra isn't there. They may also build Water Mills and Hydro Plants if the source is a River. But the mechanics of Civ 5 strongly discourage building tons of cities, so I'll say "probably not". The conventional wisdom would be that it's better to not build your cities directly on luxury or strategic resources, because you lose the bonus from having build the tile improvement, even while you still get the resource as such and the tile Feb 26, 2016 · Well I mostly build them in pupated cities. Our… 19 votes, 29 comments. Apr 29, 2013 · In Civ. First, it is the only strategic resource found on both land and sea. Cities in the tundra and snow should, ideally, have some coastal tiles if you want to get a high population, because you can’t ordinarily build food-giving tile improvements on tundra. Second, it is the only resource which requires two unique new Jun 7, 2004 · Tundra (with river): Farm, Workshop, Cottage, Watermill Snow (with river): Watermill You cannot build improvements except roads/railroads on: Desert, and Snow or Tundra (without river, hills or forest) A detailed breakdown of how improvements modify terrain values: Farms: flatlands - can build on resources Feb 27, 2013 · It seems like a decent trade-off though: More trees means tundra will be covered for lumber mills and tiles under trees can't be desert. The Tundra Pantheon is real good. A subreddit for Civilization 5 314 votes, 38 comments. ) Now for the important bits. May 3, 2013 · Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Not having to build roads takes a burden from shoulders of your workers, having their special building build makes your cities very efficient. Farms without fresh water don't get that bonus until Fertilizer is researched. Tundra is the third most widespread terrain in the world (after Plains and Grassland), but with just a +1 Food base yield it is far less useful. 25% Eurekas and inspirations: Reduces every eurekas and inspirations to 25% instead of 50% (35% for China). only other civ that gets hill bias is austria. The technology which gives more food for farms not near a river is Fertilizer, which comes significantly later. Build the lavra for production. Base yield: None +1 Faith yield with Desert Folklore Religious belief +1 Food and +1 Production with Petra (Tile must be within the cultural borders of the city that built the wonder. Compare to ksm, you can build caravans, food buildings or wonders with hammer if your land lack food but it's really hard to get more hammer if surround by flat desert/tundra or grassland. I'ld like to point out the differences from civ 5 that are creating these limits. If you can find a jungle site with a few key tiles for hammers, you can ignore improving the tiles until much later. At the end of the day the best thing to do for now is place a city where you think it will be a good location. Tundra is the semi-frozen land found in the world's colder climates. TL;DR: Build Lavras, believe in the True Orthodox Faith, manipulate politics, and drown your enemies in the blood of your soldiers. A. Basil's + polders + monasteries + city parks + fisheries = My tundra city of Tilburg getting some very nice yields and becoming the largest city in the world in this particular game. Dec 23, 2024 · R4T 2007 Tundra Build. It feels good to have a buffer of reserve units. Except for hills, desert, tundra and snow, a city tile will never outperform an improved tile. Reply reply Top 2% Rank by size You only get that faith if you work tiles, which is hard with tundra cities. I would also tend to build scouts on islands maps if I was playing as Polynesia. How can you make tundra tiles more useful? One way to make tundra tiles more useful is by using All the other civs were super butthurt about my building all the wonders (think the only Ancient/Classical wonders I didn't build were Stonehenge and Hanging Gardens, I hogged every single other Ancient/Classical wonder with China Builder spam, and a good number of Medieval ones as well- and then I won/the game was over before I could build any I only build them mid game if I have very few hills/iron/horses. I don't know if it's on a grid, with tiles having a hidden moisture and temperature stat, or if each menu controls only specific tiles. In Civ 5, as my screenshots demonstrate, you can have a tall empire (3-4 cities) that contains some or all of that terrain. Russia and Sweden are the only Civs with a Tundra starting bias. Oct 27, 2016 · - tons of tribal villages in tundra, out of reach of other civs on continent - great city states nearby that you will most likely meet first, even on deity (commercial + military) Watch out for barbs! First build should be a slinger. Trading Posts on Hills conveniently have zero food. What about Civ5? Does it really matter? The reason I ask, is because I've played China a few times and I seem to always be dumped near a huge desert. Worker: These can be vital to build early if your city is in an area with low food values or low production. Then farms near fresh water produce 1 food more, which is a huge bonus. Great library is pretty much out of the question. Doing this put a city stuck at 23 up to 30 in quick order on my last game. You can't build Farms there, not even along Rivers (unlike in Civilization V), which severely limits the Population growth of a city, and the lack of native Production further limits its other aspects. But one thing was never put in question : a tundra start is an instant reroll for everyone. Granting faith on every single tundra tile, even those containing a forest, would at least allow civs with a tundra start to become religious powerhouses despite their lack of production. There's already posts on how to change that by changing game files Apr 26, 2018 · You can also build farms on hills and tundra adjacent to rivers or lakes. , Inc. I consider it very important to The bonus also applies to the earliest-available culture building that the city hasn’t built yet. If jt is possible to settle more than one city on a coast it's better to settle on it since it allows you to make trade cogs that are 1. Don't get me wrong, Terrace Farm porn is a lot of fun. ©2025 Toyota Motor Sales, U. Or you could stay there or move 1 south and expand north, depending on what is to the south. It also reduces the cost of purchasing tiles on Tundra, Tundra Hills, Snow, and Snow Hills by 50%. The forest is on a tundra tile. 65K subscribers in the civ5 community. The biggest reason to build Trading Posts on a Hill is if you are trying to micro-manage a puppet city. Back to the list of improvements Basic agricultural improvement. With little units you can guard larger borders. Workers can also plant forests on un-owned tiles outside your borders. and the wet/dry menu controls how much desert, jungle, marsh, etc. For desert, it's Nazca Line and Outback Station hands down. Since Civ6 doesn't have Trading Posts, and since Farms can't be built on tundra tiles, these tiles are virtually worthless (resources and religious beliefs Back to Civilization V Go to Natural wonder (Civ5) Go to Building (Civ5) Go to the list of buildings in Civ5 A Wonder is a mega-building, which may be unique in the world, and provides exceptional bonuses. Buying a factory is still ridiculously expensive. Traversing water [] Jul 5, 2008 · I always build a kickass military usually. Oil is the first late-game strategic resource (revealed by the Biology technology), and is quite unique for a number of reasons. I NEVER build them on hills. Edit: Also, they become more viable in later ages, as oil can often be found in tundra Tundra Farms: Allows the construction of farms on tundra. Yeah their UI looks pretty awesome. Also… This is extremely useful for new cities, basically allowing you to insta-build a district in a new city with 5 charges. Strategics are pretty common in Tundra, especially Oil. In Civ 5 I'm heavily reliant on ruins and policies to give me what I need early on. I build them all the time in the late game. Jul 23, 2013 · Scout: I generally build a scout early on maps with large landmasses where the competition for the early ruins are higher. Back to the list of resources Late-game strategic resource. City must be A Guide to the Russian Civilization in Civ 5, led by Catherine. Honestly? I'd reroll the start. 549K subscribers in the civ community. Usually by the time I can get them gpt is not an issue though occasionally it is. So if you build a monument before taking Legalism, the city will get a free Amphitheater as soon as you unlock that tech (Philosophy? I forget). St. Steel melts at around 1500C, ceramics can withstand 4000C+ One of the most effective armour piercing techniques is a missile with a copper rod core that is super heated on impact by the explosion of the warhead and creates a jet stream of molten copper that punches through steel like hot needle through butter, spraying the Jun 3, 2019 · I generally build Caravansaries early if they buff resources, early if I'm on desert or tundra, or late (often after banks) if they don't. 5 or 2 times effective than regular caravans and you can feed your cities really quick. A subreddit for Civilization 5 Civ 5 Luxuries Tierlist plain tundra furs is a contender for absolute worst Reply reply Need to build individual workboats. Custom build threads for 2. As you said, build trading posts on jungles, tundra, desert, and snow. Oct 13, 2011 · Did some looking around the forum, and all I could find was something that applied to Civ4 regarding building cities on desert/tundra terrain. In civ 5 it's harder to take cities in early game, with surprise rushes except for the composite bow attack strategy. If you're coastal, Colossus is your best bet. Used by most of the powerful late industrial-early modern era units. Order should be going trading posts on some of it's tiles, or at least, replacing farms with trading posts later, because between commerce, big ben, and skyscrapers, gold can become almost as good as hammers and a lot Tundra usually has quite a high appeal, so you could use that by spamming Preserves. You can build it, but it's kind of weak when it's the only thing you have. However, there are several strategies and options to consider for making the most out of these tiles: 1. Tundra tiles are poor, but are often appealing, plus tundra allows planting forests unlike another “poor tile” - desert. You need like 5 (forested) deer and a river to even consider staying. Half priced lavra and double prophet to first religion without having to pray. Now don't get me wrong, there are reasons you could want to settle a city in the tundra : some lux you don't have late in the game, a natural wonder that's particularly well-situated, or the chance to build Amundsen-Scott. You can buy workers or build them in your larger cities and send them to your newer cities with lower production. Its probably best to have a mix of tundra and grassland/plains, especially in early cities. Europe is usually too small, and Siberia has too much snow/tundra. Discussion in '2nd Gen Tundras (2007-2013)' started by R4T, Jan 10, 2025 at 12:55 PM. Provided you can find some more tundra to expand to, this isnt a bad start. Mines are automatically better JUST for auto acquiring resources on spawn. Jonnynewton909, Jan 28, 2023 3 4 5. Also, St. Following the update on a Work Ethic(holy sites now give production equal to the faith adjacency bonus), I have been playing around with Russia to come up with a balanced build that is utilizing this civilization's strengths, and here are my results: Back to the list of terrains Desert is a type of base terrain in Civilization V. You might have plenty of Oil otherwise in your empire. Tundra and plains mean you don't likely have enough production and growth to get early game wonders vs real people or high level AI. 40 votes, 25 comments. The city has no other good production tiles. Most importantly, the production boost from chopping is very critical to your early game. In Civ IV, unless you were a very expansive empire, your civilization was usually associated with a terrain: Plains and forest, grassland and jungle, desert and floodplains, or tundra and ice. For instance if there was a unique Lux you can get but its on tundra (very bad tile, flatland tundra tiles yield +1 food) you wouldn't want to settle that city unless it had a lot of hills and bonus resources. Includes information on Unique Units and Buildings, Common Strategies for Players and AI Dispositions (Flavors) toward Wonder Construction, Warmonger Hate, their preferred victory type, and how covetous they are of their City-State Allies. Jan 10, 2025 at 12:55 PM #1 #1. But the only way to min/max, particularly on deity, is avoiding a predetermined build order. Golden age monumentality to city spam. It does do a good job of improving the tiles of the city it's built in, but the way Civ 6 is built, you have more opportunity costs than simply production prioritization. +1 Faith, +1 Culture, and +2 Production from Tundra tiles with improved resources. UA- Great White North - +2 on tundra, tiles cost -10%, and can move on ice. But if it's double deer, it'll grow (and be productive) quicker, and therefore most likely will be worth it. Though I do like the idea of selling away cities I'm going to raze anyways. Leaving the jungle or not, a city tile on this will result in a loss of potential food/production. You can have 5-6 pop city with over 70 production and insane faith (and culture, gold and science with voidsingers!) yields. 555K subscribers in the civ community. The farm bonus makes tundra livable more than optimal. All Wonders are inspired by real-world buildings and landmarks. The forest tile has a defensive benefit (blocks the view of potential enemy ranged units, slows down enemy units, etc. With a preserve, you can turn 6 very poor tiles to yield-porn brothels. People can use this idea for a mod. Stonehenge and the tundra pantheon is an obvious combo if you have tundra dear, tundra hills etc. The bonus only applies to the first four cities you build, not the first four in your empire. However, I wouldn't necessarily settle it for that. nxbom uzxymet jpydcpks lcfk keqj hklr dknomj hmm xqbj lfvxmio