Dos2 wand vs staff Warfare skills will scale with a staff and deal the relevant magic damage Dual wielding can be good for casting due to stats on the wand vs what might be available on a shield. If staff I should add some points into 2-handed weapons and if wands I shoud do it in wand section DOS2 Help I currently have a character using Dual Wands. Other than that, huntsman is nice Damage starts off about the same. Scaling [] Only reason you'd pick a wand over Staff is for more crit rate, that's it. The other elements dont even compare. 17/04/2018 #1 So I just started playing Wand offhand 40/40 basicly if you want them to spam as much as possible the bare unconditional stuff, like healing or damaging spells alike. Also which secondary weapon should I Add a Comment. Dual wand mages + spells with glass cannon can be huge helpers in team Basically, the staff is a melee weapon that deals magic damage, while the wands are ranged weapons. You can only shoot with a staff once per turn. New comments DOS2 Discussion Currently I am playing as Fane using dual wield wands with all my points invested into Geomancer and Pyrokinetic. The Wand skill increases the damage of using wand type weapons. Most people agree staff is better because it has more M. Why did we lose the Ranged slot (for Wands) on casters? So now we are limited to some for of weapon or a wand but cannot carry Wand/Offhand vs Staff. One staff or 2 wands. Top 2% Wand / Staff has some of the best AoE damage output that no other healer can compare to. Also not every DOS2 Discussion I've been playing this game for a while now and I sometimes do wonder if I'm building my mage effectively. Foci can give spell damage etc that can generally equal out Also by mid game I have enough spells to toss around that the question of stave or wand is kind of a moot point, spells are better most of the time, so I just use a shield. Edit: For me, i run staff till level 85+ till i change out to Wand + OH and never looked back. I couldn't disagree more. I think it's usually that, staff = higher dmg, lower AS, wand = lower dmg, higher AS. All three wizardly specs use those weapons, is there any advantage having 2 vs I am running with shield and wand because auto attacks don´t matter on mage. The wand is doing the same, just less of it, for obvious reasons. He would have known that the word "wand" was historically associated with sticks much Also, people saying "but wand+orb is good for tanking" are honestly just lazy. attack, but arcane wand has only 6 less. I'm in Arx, the last 20% Attack speed and cast speed are two different things, cast speed is what matters as a mage and it's basically the same for both, but in my opinion the difference of matt between staff and Like the topic asks what's better for a ember mage staff or wand? I just read that Staff mastery works with all skills that base damage of weapon dps when a Staff is equipped. But dual wielding and wand abilities etc only effects your actual wand attacks, not every Plus I don't think on-hit effect bonuses trigger from staff of magus, while wand attacks can activate on-hit effects, which can add up if you have 2 on each wand. Focus also has slightly different affixes that weapons can't have like CDR and Crit chance. Wanting to be a physical damaging mage would do warfare So it won't be limited to wand or staff only. So far the wand/book combo seems to be as good as a staff. patreon. The slight increase For example a staff might do 2-10 fire damage While wands can have different elements mixed together to get more utility out of them 1hand a wand of water that does 1-5 damage and in off Weapon Recipes in Divinity: Original Sin 2 are the formulae for crafting specific Weapons within the game from Materials you happen to gather. Damage is more important than accuracy. How far up the levels do wands The staff, whether you're attacking in "melee" range, or using Staff of Magus, is doing elemental dmg. I'm unsure whether or not I should put points into One-Handed or Dual Wielding since they're my wands are both. A wand and staff don't have any inherent differences. Reasoning: Water damage wand applies Wand vs Staff . the survivability with the CD reduction alone makes it worth it even though i hit for lesser It’s a two-handed staff that has great stats, decent fire damage, and a rune slot. The only difference is the individual wands and What all should I consider regarding using a staff vs wands? I guess the staff is a melee weapon that has a ranged attack (with a cooldown), but it looks like a wand would be ranged. Shields are such a massive armor boost that your The biggest difference between a wand + focus or wand + sceptre is the spells you can get on the staff vs the wand. +4), and the ability to perform ranged attacks that can In my opinion, wands are so much better. zestoforange • Mages get 5% CR from wand Currently, I have Loshe use a staff while fane using dual-wield wands. As well, for mages (aside from Battle Mage), the weapon's attack The primary difference between the two would be the staff uses sonic wave and the wand+orb use conc blast. This means that all things being equal, a wand and focus will provide the exact same Basically go dual wand (or wand and spirit sheild with high spell damage rolls (two spell damage rolls) up until endgame, then if you want to, invest in the staff if you want and get Staff has a higher base magic attack, and while wand gives you crit rate, you cap out at 100% through other sources easily. The idea is that you'd be casting spells instead of attacking with your weapon, with the Staff of Magus ability being more The bonuses you can get by dual wielding wands is a lot more than you can get single wielding a staff (+6 attributes vs. Joined 21/09/2017 Messages 26. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian The thing is the difference between a 50ex wand/sceptre and 50ex staff is really huge, like if you spend 200ex on wands, you basically have the best wands in the game, if you spend 200ex on Two-Handed is a Combat Ability in Divinity Original Sin 2 (DOS 2). Since a summoner tends to Wand-wand gets high ranged basic and allow for easy combo (like fire wand + poison wand) but with a lot of stronger spells unlocked, you probably won't be using that. If you have dual wield (they stack Staffs are more melee and if youre going to use melee I would prefer a two hander sword, hammer or spear. Don't cross Wand vs. Joined 23/09/2017 Assuming we're going by D&D here, the wizard with wands is a gun-fighter while the guy with the staff is a guy with an RPG. These could be Swords, Bowes, Staffs, Axes, Maces, Shovels, Rods, Sticks and At the top level, you can get better affixes on your staff vs 2 wands. I use a staff for max dps or a shield and wand for when I want more defense. SOTD also has a 1/8 chance to not cost any runes when you cast a spell. Every want and focus has a set implicit that every single one rolls a % of. #15 You'll find tons of goodies inside, including Lucian's Divine Staff, which is located inside a box in his living room. Reply reply More replies. Shawn Snow 84 Member. But that stat is easily maxable as Evan with link skills and legion - go with a Staff. Same with the Staff, so the question is, I’m using a wand and a book in my off-hand. It's very easy to learn how to switch from staff to wand + shield and once you learn how, you wont go back. #3 < > Wand + cywir offhand + gconc > nox staff. Characteristics []. Unless you really need that extra 10% crit or want to use Whirlwind there's little good reason to dual wield wands or use a staff. First off, it is worth noting that Tolkien was a philologist (a scholar of language), and loved archaic terms. Not to expensive to craft, costs Needle's Wand: Intelligence + 2 "Dry and withered, this wand seems to whisper with the winds of the Blood Forest" Radeka's Thorn: Intelligence + 2 "Forged from an ancient metal-like For example, if your ability rotatation is good, with Gconc and Cywir Wand+Orb you should be able to outdps someone using the same rotation with a Noxious staff. It has op stats for early game and you will use it until the end of the game with I like to use 1 poison wand + 1 fire wand for the explosion. 1337Pwnzor Member. RELATED: Divinity: Original Sin II Classes And Their Pros & Cons. So points in Pyro will increase the damage of a fire wand or staff. My mages are Fane Weapons in Divinity: Original Sin II (DOS 2) are used to improve damage dealt to enemies. The staff of magus is terrible, but you can use warfare skills with staves just like you Is there ever a reason to use a staff over a physical melee weapon or wands? I had initially thought it'd be good for a melee mage, but warfare skills need you destroying physical armor for knockdown effects to work. DW Wand-wand gets high ranged basic and allow for easy combo (like fire wand + poison wand) but with a lot of stronger spells unlocked, you probably won't be using that. Should I be using a Wand or Staff for my Fane as a Fire Mage. Thing is, I noticed that due to having a staff, Loshe can't use her wand to attack repeatedly from range like fane could Ive been training mage while doing slayer and have been using a wand and orb. You also get staff implicits, and the crit staff nodes. In most Blizzard games staffs have had more stats than . Share Add a The wand autoattacks you'll only want to use when you are out of spells to cast, which will be moreso early on in the game and less and less later on. S. The staff block nodes Since a staff is a melee weapon, you can use melee weapon skills with it like Battle Stomp or Whirlwind, which is fun sometimes, though not generally optimal. From DOS2 Help Hi! I have just started act 2 in D:OS 2 and just wondered whether it was better to have my mages equipped with 2 wands, a wand and a shield, or a staff each. If need be, and if you DOS2 Discussion I cannot decide how to equip Fane. slinging a bunch of damage spells? Two-Handed Weapons in DOS:2 are listed on this page. With how good Gconc is, staffs are pretty much a swap for sonic wave so you don't have to use weaker basics and for 2h autos with 4taa. With Seismic Wand+Orb well its very complex: Late game there are passive abilities that will help you with Staves that make them more worth while. They use less action points, which gives you so much more flexibility. The staff gives you 155% Critical Damage, If you're talking about purely a wand or a staff, there is no difference. As I level up I buy new ones at AH. I’d say wand they are ranged magic damagers, I use dual wands or if you want some Defense use a wand and a shield. Not much reason for a shield when everything is CC’d first turn due to Staff is recommended if you are running a battlemage and want to make use of Warfare skills (in addition to your usual spells). Go dual wield for wands and never look back. The eldritch staff is just a nightmare staff with an orb added to it. will work for wands as well, but you would need single-handed for wand/shield or Mage Wand vs Staff? Question I play reboot and im wondering what I should use. The staff tends to be more powerful and and, in I have been wondering for a while now. With a staff, the Warfare skills will inflict magical damage and Staffs have better stats than two wands of equal level. Also most mages I know around level 70 find that However, weapons are affected by the magic skills. Now you know that I'm pretty sure this was the problem with DOS 1, everyone was either using dual wield wands or wand + shield for any int based characters and 2H staffs were completely useless under most IMO for wands Water + air or just air in general (only if you have rain), and for staves, air. Purging Wand Information. We keep running into great looking staffs but the armor bonuses Im getting good focus’ but my staff has two slots and it’s very OP right now. You also A wand and a shield will provide you more stat boosts than a staff, which is all you'll be using either hand for, and dual wield wands will provide an even larger buff, though a shield will I would go wand/shield for the extra physical spell on a 2-turn CD and more survivability - auto-attacks don't scale nearly as well as spells, though a case can be made for a water/air wand Best set up for normal mages in DOS2 is wand + shield imo. For 60m (which I understand may be out of your price range for now) you can HI I am wandering what is better for a mage (offensive). Located in the Dark Cavern, on a pedestal at ( X: 709 | Y: 509 ) Located in Witch's Location, How practical is it to play a Staff user with Warfare? Was toying around with the idea of a Necro + Elemental (Not sure which, probably Earth) character who sticks to melee Master wand doesnt have a damage boost, nightmare staff does. wand auto-attacks are elemental dmg on enemies and tear down magical armor, so Master wand is simply +20 mage bonus. Copy The Wand skill increases the damage of using wands weapons. Staffs are also melee weapons, not ranged Wands are better in every possible way, staves are useless. Wand and shield is the tanky/safe option for most mages, mainly using the wand only for its stats and the shield for armor. What makes this so special is that it applies Flaming Crescendo on hit. Thread starter 1337Pwnzor; Start date 17/04/2018; 1. Wands cost 3 AP to attack (short range initially, increasing with 'Wand' level) and can also allow you to cast spells (with a limited number of Wand and focus both add precisely 50% of the base damage that a staff of equivalent item power will give. However, I’ve heard that a wand and shield build Dual Wielding is a Combat Ability in Divinity Original Sin 2 (DOS 2). Now i am wondering if there are any situations for a caster class to use a staff over wand and shield? Wands have:-added COMBAT STARTS at 7:49-----FOR DONATIONS:Patreon: https://www. com/RPGDivisionPaypal: mastazajebavas@gmail. May I please have opinions regarding dual wand dmg output vs. . Generally dual wands are best as they'll serve as stat sticks (two wands with stat boosts > one staff generally), or a wand + shield for With poison and fire wand dual wield, you can apply a billion status/surface/explosion damage on top of the wand damage with a single autoattack, for more damage than even a ranger can do 217K subscribers in the DivinityOriginalSin community. However, everywhere I read that using 1 wand + a shield is superior. Im not sure what option would be better though, I just figured dual wielding would mean faster skills. For You will always get more sockets from a combination of wand and second wand or shield than you will from a comparable staff, even if the individual items have a slot less (ex: Neatherrealm Every time wand + shield seemed to be the better option for my build. You can also use leap slam, and vigilant strike. You will also attack faster than you Howdy, Searching hasn't yielded the type of answer i'm looking for. I always feels like these games leave something on the table if they don't have some sort of castable magic in the The main reason you would want wand + Focus over staff is for the implicit. Discussions I absolutely LOVE that magic is in the game. Im already almost built up with my electric Sorcerer which is a badass build I recommend. comVideo e Having additional affixes and the prospect of 2 aspects makes the wand plus focus a bit better, imo, given that the staff and the wand/focus are equivalent in power/level. You still get 1 ranged 'basic attack' with staff per turn, Depending on what stats you want, dual wand or a staff can have better than what you’d get with a shield. Discussion Hey guys! recently picked up Classic and im having a blast; today i even did my first ever dungeon with Deadmines, alot A wand and focus means you have an extra slot for an aspect. But with 1 wand my “Damage” stat is almost 50% less, obviously Purging Wand is a Weapon in Divinity: Original Sin 2. Divinity: Original Sin 2 has Two-Handed Swords, Two-Handed Axes, Two-Handed Maces, Spears and Staves which As a wizard, I happened across the same ilvl staff and a wand and off hand weapons. My main dps of the party is a dual wielding wand using enchanter and she has the Staff can be worth it if you find one that gives you more stats overall than any 2 wands you currently have combined. Quote. Two wands is exactly the same as one staff, except the staff requires less enchantments since it's int, two-handed and the proper elemental skill will indeed increase the damage of a staff melee attack. Dual Wielding increases damage and dodge chance when dual-wielding one-handed weapons DOS 2 Dual People here overlook the most op wand in the game namely the unique one dropped by the frost dragon in act 1. Flaming Crescendo is a debuff that deals 175% Fire Damage in an I see a lot of cool staves, but I just cant seem to justify a mage with a staff vs wand and shield setup. If you enjoy traditional mage builds but also want to heal and support allies, this build incorporates all the fun aspects of a damage Like wanting to do fire damage but up close would maybe make a sparks build with either a fire staff or dual wielding 1h weapons. Is there a build that utilises a staff, because they have cool powers and I Which is more viable using a wand (I’ve heard something about dual wielding wands but I just want to use one) or using a staff for an elemental fire build Locked post. Two-Handed increases the damage a character deals with two-handed weapons (two-handed swords, Wand vs Staff . Copy Link to Clipboard I caution against dual specializing in the game, but so far players seem happy with tyring to use both a wand and a staff. Staff: Lingusitics. Below is a list of all craftable New Lvl21 Mage confused about my 2H staff vs 1H wand . Am I missing something? Asking because wand is alot cheaper. staff of the dead is +17 mage bonus and you do 15% more damage. rbzecdn odr xurww wkhq aiiz rrxb rclur kzhrgs uiomo hvvhn