Encode bitrate oculus link. Only Off, 0 and 0 fixed that for me.


Encode bitrate oculus link 264). In this video I will show what is encode resoultion width on Oculus Quest 2 and how you can change it. You need to go into the oculus debug tool (ODT) and set the bitrate to zero, then restart oculus runtime services. Hello, As title mentions, is there any way to chose encoder for Oculus Link (wired) ? Right now it's GPU bound, but for very GPU intensive games like Elite, I have plenty of unused CPU power, while GPU sitting at 80-90% constantly. Rather, it is a process that compresses to be decompressed on your headset. When set to 0, it gets set automaticly based on the cable speed test results. Surprisingly, Beat Saber, whether played via SteamVR or PC Oculus, runs identically well on Air Link. in Oculus Quest 2 and Quest 12-04-2021; sim EFB in VR in Oculus Quest 2 and Quest 11-17-2021; oculus quest Controllers will not pair with headset in Oculus Quest And use Oculus Debug Tool for a few important parameters like encoding/bitrate (H265/200 for me) and FPS lock (for me: locked with ASW enabled). By default, the available settings for Steam Link VR are lacking in functionality, especially for enthusiasts. 265. Whatever you set the encode bitrate to, it will try to do Hello! Just got the quest 3 yesterday! And after noticing that there is no 120hz option on PCVR via Cable and being disappointed, I noticed another issue when you force a bitrate over 500. That particular setting tops out at 500. I regularly see guides saying it put it on 400 Encode Bitrate (Mbps). • If using Link Cable: Set Encode Bitrate (Mbps) to at least 200. We could see the process in log file actually. To support this process, you will need sufficient hardware. theres a big difference if you set your encode bitrate from 0 to 500 in oculusdebug tool. The visuals don’t lag or stutter at all, but the horrible stuttering audio makes playing anything impossible. On the other hand, the Bitrate of Oculus Link by Oculus Debug Tool is limited to 288 Mbps (You can put 500 but on the console it is seen that it stays at 288). Open “Oculus Debug Tool” from Program Files\Oculus\Support\oculus-diagnostics\ and make sure that your Encode Bitrate is set to 0 and “Encode Dynamic Bitrate” to Default like in the image below. If you switch performance hud in ODT to Oculus Link you'll se that Encode/Xfer/Decode latency for Link is like 15ms total ( ~5ms for encode, ~5ms transfer and ~5ms for decode on Oculus Debug Tool (ODT) settings all default/zero's except encoding res width 3664 (1:1 scaling with Q2), bitrate 500, link sharpening Enabled. Encode width is now cranked. Encode bitrate: 800 (Try between 500 and 800 to see what works for you) Link sharpening: Enabled For the encode bitrate, anything above 500 will require you to copy and paste the value into the field. You can manually set this bitrate using the Oculus Debug Tool (ODT) – located in the oculus-diagnostics subfolder in the Support folder of the Oculus software directory. The biggest things to do are to take the slider all the way to the right in the resolution of the device and go to Oculus Debug Tool and raise the encode bitrate to 480+. If not, click on the option and select Default from the drop-down menu. In the 3D section this effects only the mirror on your desktop. 264 by changing that in the Oculus Debug tool. Now, set the “Encode Dynamic Bitrate” to “Disabled”. Unfortunately there is not much you can do. Link cable looks sharp and little to no pixelation. Oculus Debug Tools “Encode Bitrate (Mbps)” value should be set to 0 When initially released, the Oculus Quest was a standalone VR headset and was limited to the Oculus store ecosystem. I have no stutter at any bit rate using virtual desktop. In Oculus Debug Tool set Encode Bit Rate to 250 or higher (I use 350). Nin's Tool will save your settings and automatically apply them each session. If it is to high you seem to get crackeling and distortions in the sound. exe The option to change is Encode resolution width: 0 (let the Oculus app set the resolution) Encode dynamic bitrate: enabled (it typically puts out 200-250 Mbps over AirLink, or 250 over cable, and I can't detect any difference from about 150 Mbps) Encode bitrate: 0 (let the dynamic bitrate control this) Link sharpening: enabled (improves the image at no cost) Those symptoms sound exactly like what people have reported if they have a custom bitrate set for Oculus Link. (I play HL Alyx). If you have v33 Quest 2 software (headset and Oculus desktop) use Oculus Debug Tool to set the Link Sharpen to Enabled, it makes a huge difference and works on all applications. The higher the number here (500 being the maximum) the less noise Good day fellas, i already made a post regarding performance and tracking issues with pc vr. If you disable the dynamic bitrate, Oculus will remember this choice (not reverted after restart) and will try to maintain the value Dynamic Bitrate Max: 0 Encode Bitrate: Air Link: 200Mbps Oculus Link: 550Mbps. When Oculus Link Oculus debug tool: FOV Tangent Multipler - Horizontal: 0. H265 is higher quality at the same bitrate, but H264 300Mbps beats H265 200Mbps on 2) Oculus App: Set 72Hz refresh rate and automatic resolution (in my case it's 4128x2096) 3) Oculus Debug Tool (you can find this app in C:\Program Files\Oculus\Support\oculus-diagnostics): Set "PC Async Spacewarp" to Disabled. Aug 7, 2023 @ 9:31am Originally posted by PopinFRESH: Originally posted by jug: The lagging starts as soon as the link loads into the white grid with the I have had stutter on quest 3 link since the quest 3 released. Enter a value based on what works for your GPU: Higher-End GPUs (e. An outdated software version might be causing your performance issues. Disabling the Dynamic Encoding switches it back to the constant rate you set it at. @Banana4Bananas Ya, anything beyond 3664 with a Q2 does nothing to improve clarity, esp. I am not using a huge super sampling because I mainly play Half Life Alex which use a dynamic super sampling so adding an additional factor makes the game to drop frames sometimes. (down from 1. To check your current real-time bitrate and whether it would be reasonable to increase the limit (maximum is 200 Mbps for Nvidia and 100 Mbps for AMD graphics cards), go ahead and check my Encode Bitrate. 84. Play with the bitrate - depending on the game. I've downloaded the Oculus Tray Tool. I turned OVR Server Priority to real-time, The main settings I set, though, are to set the encode bitrate to 500 and the dynamic bit rate to off. I can easily also use 90Hz refresh rates but I do not see any improvements over 80Hz. The recommended max is 500 Mbps, but if you type any value up to 1,000 and copy/paste it directly into the ODT slot for it, you can experiment with these very high bitrates. If you are using Link cable to connect your pc to Q2, have the encode bitrate in Oculus Debug Tool set to 500. It's a bit lower than Q3 panel. My Wifi Facebook plans to make the Encode Bitrate be set automatically in future. This is to optimize performance and latency. Enter C:\Program Files\Oculus\Support\oculus-drivers. Notes:Oculus Debug Tool bitrate is set to 0 Using a fixed bitrate in Air link seems too temperamental, as it becomes a lagfest if the headset isnt able to receive the bitrate consistently, so dynamic is the best experience. exe and check the Encode Bitrate under Oculus Link. Under the category Oculus Link, check if the Enode Dynamic Bitrate Enode is in “Default” status. So i just use that for now until when meta decides to fix their software. Set Vsync off and set it to the lowest resolution. ODT all default/zeros, except distortion = low, encoding bitrate = 650mbps. Let’s quickly clarify 4) Increase Air Link Encode Bitrate. How far can you push the encode bitrate and resolution in your Quest 2 link settings before artifacting? I use 0 in the encoding resolution width as checking in the oculus link debug hud it results in a 3616x1920 encoding resolution, the same as when setting 3600. For Air Link I set the Rift home dashboard menu bitrate to 200mbps dynamic. Standalone the quest 3 worked perfectly fine and smooth but in the moment i activated air link it began to stutter and lag. Under Oculus Link set "Encode Bitrate" to 400, "Link Sharpening" to Enabled, "Mobile ASW" to Enabled Oculus dropped a big surprise – Oculus Air Link for Quest 2 users, and it’s not going anywhere! In this article, we will be going through the Oculus Air Link setup process step-by-step. For device graphics settings I’d suggest 90Hz refresh with the res slider at 1. if you already have the oculus desktop app device graphics res slider full right anyway. It gets rid of all streaming artifacts and achieves the same fidelity as if you were plugged into the graphics card itself. In OpenXR I'm using CAS with the sharpness around 80%, 100% resolution. Shodan_Cat. Still not nearly as good as it should. 0x to start off with. Press the Windows key + R on your keyboard to open the Run command. Oculus Debug Tool Always open. You need to restart oculus runtime services after making changes to ODT (top ODT menu or restart the PC desktop app. You can set it in the same panel as Refresh Rate in the Oculus PC app- click Quest 2 and Touchin the Devices tab to find it. See what the performance is like with those settings. Only Off, 0 and 0 fixed that for me. Unfortunately, I don't think we'll ever get a fix for it, it seems that Oculus has completely abandoned the PC experience and don't care about improving either wired or wireless Link experience. Even without Debug Tool, if I switch from dynamic bitrate to constant 200 Mbps via headset interface, it lags, stutters, freezes and sometimes drops connection. Whats is Oculus Debug Tool SettingsOn this channel you A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Can not change Encode bitrate in Oculus debug tool . 600 and higher starts to run into compositor artifacts that distort the screen for single frames at a time: up until 950, where after that you can’t go higher. (See the added note at the end about ASW and FPS lock. Depending on the game/sim this I have the same settings as for Q2 (link cable, 72Hz, render resolution in Oculus app set to maximum/native, encode bitrate 300 in ODT) with my RTX3080 and don’t see any performance drop. Even if you’re running 80Hz in version 27 you’re still only getting 72HZ. It's literally the same as compressing and lowering the bitrate of a video file (think YouTube upload processing/compression but in real-time). Encode Resolution: 3970 3664 Bitrate: 480+ Link Sharpening: Enabled Having the bitrate at 500 is important here. Then click file at the top, and select restart as Speed test (doesnt matter for air link i think): 900Mbps download. Discussion It’s set at 500, I read that a copy and paste is required to go higher than 500, but I can not paste? Share Add a Comment. While the above settings work fine for the majority of games, if I want to play something like Medal of Honor, then I go down to 1. 264 and . It is a third-party piece of software that essentially allows the same options as the Oculus debug tool with some added features. Higher encode bitrates oculus link+encode bitrate stutteriness Question/Support i have 3080 and i7-10700k. In Oculus app I set it to 75hz with the slider all the Start AirLink and Set Bitrate--- Maintaining a stable transmission rate of 100-200mbps (or purchasing a used router Check Encode Resolution Width--- Use the ODT overlay and ensure your encoding resolution is 3680x1920 *Enable Air Link in Oculus software (Settings → Beta). Probably due to limitation of Nvidia Encoder (4096x4096 at max). BTW, we can't get 1:1 res on Q3. Oculus Link Bitrate Settings Latency . 13) Reduce Encode Bitrate (via Oculus Debug Tools) As mentioned earlier in the article, the data is compressed for Oculus Link before transferring it to your headset. jug. Use the Oculus debug tool to disable dynamic bitrate, set encode bitrate to 500, and encode width to 3664, then in OTT, hit tools - restart oculus service. If not, change it I have a question about the connection speeds between the Oculus Quest 2 and the PC. Before I moved, I could set the dynamic bit rate up to 200 mbps without ever experiencing even a single issue. If you Hello, I am thinking of buying an oculus quest 2 but for me it is a must that it works with my PC. The Quest 3 has Wi-Fi 6e capability, but will it improve latency and video compression of the Quest 2? Right now the Quest 2 averages 47 to 57ms of Hello! Just got the quest 3 yesterday! And after noticing that there is no 120hz option on PCVR via Cable and being disappointed, I noticed another issue when you force a bitrate over 500. 2. 5x). Rendering Resolution is, as you’d expect, the resolution your PC actually renders at. If these are settings that are more about improving graphical performance, I wonder whether I might want to steer clear of the debug tool for now as @lensmandave suggests? Check Oculus drivers for updates: Close the Oculus PC app. I also get the same stutter using airlink. Set all ODT settings to default/zeros except distortion low and if using Link cable set bitrate to 500mbps. 2 GBit/s. The encode bitrate seem to have an effect on the audio. However sometimes I must restart Q3 because MSFS stutters a lot just after starting VR session, but I had the same “issue” with Q2. I brought the resolution slider in the Oculus Device settings to 1. In my PC F) For Encode Bitrate just set it to 400 for all systems, this allows the maximum amount of data to be compressed and sent through the link cable and I have not noticed significant, if any, increase or decrease in performance, the visual I know in the oculus debug tool you can set render resolution width, bitrate etc, just didn't know if anyone had tinkered around to get the best visual quality via link. Prioritize quality here as well. But in my case it absolutely tanks AirLink. 0 - 2. you probably have high encoding bitrate, i set mine to 900 for flight Wanted to share this. Go on to check if the parameter of Encode Bitrate (Mbps) is “0”. Issue has been solved now but thanks anyway. There was a setting called "Encode Bitrate (Mbps)" and changed it from 0 to 500. 72, Vertical 0. Using the link cable, when I run a test on the occulus app it says i have a bandwidth of 3. After spending some good time playing with the Oculus Debug Tool, I came up with what I could describe as the smoothest, game changing performance I've ever experienced on my Quest 2 while in Link and Air Link. In the Oculus app I'm using 72hz, and bumped the resolution up to 1. 264 Encode Biterate: 940 Encode dynamic: can’t remember I think it’s off or low Those are the main ones I’ve come to find make the biggest visual difference. 4 GBps Increase Your Encode Bitrate. 7 (this will give you a lot of headroom and is not noticeable unless the lenses are very close to your eyeballs) ASW Disabled; Encode Resolution Width: 3664; Encode Bitrate: 450; Link Sharpening: Enabled (disabling this will make the game look like poo) Everything else default Oculus link has a much bigger overhead than Virtual Desktop does because it has to first encode the data for link on the oculus end, and then has to go through steam VR, which also has some performance overhead. exe The most important one is encode bitrate (mbps) set it to 960 when wired (but not if you are on wireless and next to router over wifi 6e and using airlink, if doing that I'd do more like 800). Refer to this video for more advanced settings: Oculus Link Setup. A bitrate that is too low can leave your immersive media looking over-compressed and lacking detail, while something with too high a bitrate could be unnecessarily large and take a very long time to upload, be over the platform or device "Encode Dynamic Bitrate" to Disabled and play with the "Encode Bitrate (Mbps)" setting until you find something you can live with. Actual bitrate limitation of H265 Air Link is 200~250Mbps. By doing this, you are allowing Link to manage the bitrate for you I have an oculus quest 2, I use the link option to play on the oculus software on my PC. This setting basically shows the throughput of the encoded Link video stream that is sent from your PC to your headset. 0, enable it. 4x), Settings/general tab/ oculus runtime set to default OpenXR. 264 codec, then change the Video Codec setting in the Oculus debug tool to H. 84 and . Nin's Tool for Oculus Link is a simple and easy-to-use program that lets you tweak your Oculus Link settings and keep them that way forever! No more fiddling with debug tool every session. In Oculus app's device settings, you can adjust render resolutions with the I too have a RTX 3080, and use these settings with LINK: 1. ) MSFS graphics settings. Open oculus-driver. Anyway, encode setting is almost 0 performance difference on my PC. And i also tried both . What is your fps? If it is low i. (note, less noticea With the oculus desktop app device graphics settings I’d recommend 80Hz refresh rate and the res slider full right. Spaceward : Disabled Encode Resolution Width : 4128 Encode Bitrate (Mbps) : 200 Link Sharpening : Quality Resolution in Oculus app set to 1. sharpening enabled, bitrate 700, encoder resolution 4440. Also you took a picture of your monitor instead of a screenshot. on de pc/laptop, first The encode bitrate literally only determines the bitrate of the video feed of the game being sent through the Link cable. Oculus desktop pc app settings; General tab make sure to select Oculus openxr as default runtime. Discussion I was curious about what kind of impact the new bitrate settings in the Oculus Link Beta might have on latency. 3x. If this number is different from your link graphics settings then it may not load. Device settings 80Hz refresh and Also set the encode bitrate (Mbps) to 0. Specifically, the Oculus Link Debug tool settings of Sliced Encoding, Encode Resolution Width and Encode Dynamic Bitrate completely knackered the bitrate from my 3080. For cable linked I have my encoding at 500 and my encoding resolution width at 3664. At a render resolution of 5408 x 2736 and high encode bitrate it should look perfectly Encoding video with the proper settings ensures that playback on the target device is at high quality. I brought the You lowered the encode resolution width lower than default which is 3664. (if you enable auto launch) 🚀 You can try it for free or buy Nin's Tool here! I assume 500mbps is going in Encode Bitrate to reduce compression and 3664 is going in 'encode texture width'. Under the Oculus PC settings for the Q2 I have auto disabled, 90hz, 1. My USB cable gives 2. Explorer In response to Chiakobi Encode Bitrate (Mbps). HKCU\SOFTWARE\Oculus\RemoteHeadset\BitrateMbps DWORD 500 Step 1: Open the Oculus Debug Tool. Hey guys I am back to share some very strange results, I followed Colonel_Izzi with his guide and it is quiet strange what the results yielded, So if I set the Oculus encoder bitrate to 500 in Oculus V23 I will get 320Mbps true bitrate for the encoder but this is where things get weird, When I install V25 without changing the bitrate "Keeping it on 500Mbps from previous V23" I will get Because max res of encode res is still 4096 (2048 per eye). Oculus dropped a big surprise – Oculus Air Link for Quest 2 users, and it’s not going anywhere! In this article, we will be going through the Oculus Air Link setup process step-by-step. Oculus Debug Tools “Encode Bitrate (Mbps)” value The new Air Link is amazing, those of us who have tested it and compared it with Oculus Link and Virtual Desktop know that and although it has certain details to polish, my opinion is that it will become the new standard for connecting Quests to the PC. F) For Encode Bitrate try around 250 at first for link cable, and 100 for Set Encode Bitrate (if you want to use fixed bitrate) or Dynamic Bitrate Offset (if you're using dynamic bitrate wait, if we use dynamic bitrate offset, dynamic bitrate become fixed bitrate? Same with oculus linkthere's so many The Oculus Quest 2 encode bitrate is a measure of the amount of data used to encode video for the headset, and it plays a crucial role in determining the quality of video on the headset. We can set 500Mbps, but actual bitrate is 288Mbps at max. Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. My Wifi (In Virtual Desktop) gives a connection between PC and Air Link uses H265 as default. RTX 2070 with USB 3 and Quest 2 the result is almost indistinguishable from "real" headset for PC, at least for the 15 minutes Relevant info: I'm on: 3080, 7700k, 32gb ram, using powerd link cable, cable speeds 2. You can change the encode bitrate and see if this can help solve your performance issues. 265, plus turn Sliced Encoding = Off (probably best to restart oculus If you have a PCVR-ready computer, and are looking to improve your Oculus Link experience with better framerates and image clarity, this is the guide for you! To get started, we need to make Bitrate encoding. Open up C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. SS 1. Set this to 500. My basic specs are i7 13700k, RTX 4080, 32gb Ram, Wifi 6e and USB 3. 0 Kudos Reply. Try out Virtual Desktop with HEVC compression ~100Mbps encoding bitrate (you will need a WiFi 6 router and a dedicated -If you are running wired link, set Encode Bitrate to 500. Keep in mind that Encode Resolution Width has a significant impact on VRAM usage, but looks a lot better. It was 288Mbps. So that's weird. g. For SteamVR, Beat Saber launch option '-vrmode oculus' is essential (else, a noticeable performance penalty from the SteamVR home loading). Actually, we can use H264 • This confirms that this is an added consumption by Oculus Link. 4 resolution. I tested low resolution - max resolution (4080) & 5 - 500Mbps. Another thing you can do to improve the overall visual quality (if you have a decent network setup), is to raise the maximum encode bitrate value. However sometimes I must restart For my tests with Oculus link, I set the "Encode Resolution Width" to 2784 and the "Encode Bitrade" to 350 Mbps via the Oculus Debug tool. If you are using Air Link, I have mine set at 200 and its good. 1. the framerates were quite good in GPU and CPU, but with frequent were sttuters, I suposse due to the fact I am not using a dedicated router (or eliminate other devices Is av1 an option for pcvr oculus link cable with rtx 4090? Are there compression artifacts compared to display port pcvr for people that tried? How does it compare to wireless av1 on virtual desktop at their respective best bitrate? I haven't seen anyone mention this Oculus Link is prone to different kinds of issues. For oculus desktop app make sure to go to settings general tab and select to use the OpenXR Oculus runtime. Unlike other PCVR headsets, Oculus Link does not provide a raw video stream directly to your headset. encode, network and decode. It just resets it to default to your oculus link resolution settings. This requires you to play around with it, so The encode bitrate seem to have an effect on the audio. The last update of the test channel app Oculus for PC allows you to configure the bandwidth used Oculus Link. You can find the Oculus Debug Tool from “C:Program filesOculusSupportOculus-diagnostics”. I get the stutter even with low bit rates say around 150. The new Air Link is amazing, those of us who have tested it and compared it with Oculus Link and Virtual Desktop know that and although it has certain details to polish, my opinion is that it will become the new standard for connecting Quests to the PC. I just had to deactivate Free S Volga Aksoy, Oculus Graphic Coder: "With v23, for Link, other than overriding bitrate, there isn't much need to use ODT. I had to go to the Oculus folder > Support > oculus-diagnostics and i used to OculusDebugTool. By default, it is set to 0, which makes it dynamic between Air Link and Oculus Link. Sometimes OVRserver service even trips out when lacking process Encoding bitrate Encode codec Asynchronous Spacewarp (🤢) Local Dimming (Quest Pro Only) Sliced encoding (Fix white bar issue) Quickly restarting Oculus services Turning Guardian on/off Link Sharpening Battery I had to reset encode bitrate = 0 with de oculus debug tool 1 Like TonyTazer77 December 30, 2021, 10:45am 348 For fast GPUs AND genuine / high-quality link cable with bandwidth >2MBps - set Bitrate to 500 AND in the Reduce The Bitrate Of Air Link Use The Oculus Debug Tool To Set The Encode Bitrate To 0 Update The Oculus Software On Your VR Headset Update Your Graphics Drivers Set “OVRServer_x64. With the update v28 we have also changed certain parameters of the ODT and although we know that for correct Encoding video with the proper settings ensures that playback on the target device is at high quality. When playinf with oculus link cable. Facebook recommends leavi Currently, the maximum bitrate for the wired link on Quest 2/Pro is 960 Mbps (for H. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Yeah you can change it from performance to link to get more details on bitrate and resolution Reply reply Essentially the exact same except 4040 encoding Width and 960 Bitrate It looks Slightly better. It's called Video Codec. It runs smooth, but the visuals seem grainy or just - 968226 if you switch to air link leave everything the same but lower the bitrate encode to like 160 or basically the best your router will tolerate for me its 160 and for link i can go up to 465. For Virtual desktop I use a separate 5GHz router and could not notice any latency difference to Oculus Link. Step 2: Adjust the Resolution Width. Rising Star Options. Many are confused and believe there's no way to reduce the blurriness they see at the edge of their vision because the setting that helps doesn't have a name they recognize. but when i set it to 250 or 500, i get constant stutteriness in every steamvr game. "Encoded video size" should be renamed to "Foveated encoding radius". Open oculus debug tool and change link bitrate to something like 30-50mbps The link is broken since v25, everyone still waiting for a fix from Oculus The debug tool is by default in C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. My GPU is 3080. If you've adjusted the bitrate manually as in My Link cable has a transfer speed of 3 Gbps according to the Oculus cable test, but Oculus Debug Tool doesn't let you set the encode bitrate above 500 Mbps, although my PC seems to have no problem with it. Inside of it, select the number value next to encode bitrate (mbps) and set it to 0. I also increased my bitrate to 850mbs, which helped a lot. They aren't what we see in headsed. However, thanks to Oculus Link you can now connect the Quest to a PC and take advantage of the expansive PCVR library which opens up a world of new experiences and functionality (providing you have a compatible GPU*). In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 Encode dynamic bitrate: Disabled Encode Bitrate: 960 Link Sharpening: Enabled In the quest app my settings are: 120 Hz 1. Set ODT to all defaults except distortion low, encoding width 3664, bitrate 300, enable link sharpening, and disable mobile asw. Guys i Finallly found the solution for my Problem. And the Encode bitrate to 125. If they cared, the official Encode Bitrate limits would already be What you could try is forcing it to H. Under Oculus Link set "Encode Bitrate" to 400, "Link Sharpening" to Enabled, "Mobile ASW" to Enabled There just two basic parameters to tweak the quality of the streaming, the bitrate (I had auto at 200Mbps) and the encode video size, which affects to the foveated rendering. , RTX 3080/3090): 3648 for stunning sharpness. To fix you need to use: Oculus Debug Tool and OpenXR Toolkit. The Encode Dynamic Bitrate was at the Default option. AMD cards are not great at it. With an RTX 2070, we found USB 2 started stuttering beyond **The Oculus subreddit, a place for Oculus fans to discuss VR. 1Gbps. Update Oculus Software. If you are running wireless, set it to 200. But on H264, it becomes around 500Mbps. In Quality Settings. Scroll to the Encode Resolution Width option. If this is set to a high number, it can make your Air Link laggy. Meta Quest Link, formerly called Oculus Link, is a way to connect your Quest 2 or Quest Pro to your PC and can be done wirelessly or with a cable. If it's already using the H. So I wondered that I could best ask it here. if i leave it to 0, i get smooth 90hz experience but really blurry looking game Still, the bitrate setting is only applied with an encode resolution setting on my system, so the PSA content is still valid : 3664 pixel width and 300MBps give me a perfect picture in the headset (without any major encoding overhead) while still being able to play with the supersampling setting in the Oculus Client and gaining in quality and/or performance as intended. 500 is the type-able max, but you can go up to 550 without running into compositor artifacts. If these settings make you lag, try lowering it or lower the encode resolution. Considering this, here's a guide on the Oculus Link common problems and solutions. The Quest 3 also supports the AV1 codec which should boost visuals but only with an Nvidia Is anyone else suffering periodic extreme drops in bit rate when using Air Link? I've recently moved home and my wireless network has changed slightly, but I'm comfortable that it's not an issue with my WiFi. When you get into the rift home go to the dashboard far left icon and start off with 100mbps AirLink 24hr limit in Oculus Quest 2 and Quest 12-27-2021; Wishlist for Link and AirLink features in Oculus Quest 2 and Quest 12-09-2021; Can't create log into 2nd account on Quest 2. All higher values do is increase latency and produce more lost frames. Quest link Encode 3648 Bitrate 300 The difference in smoothness has been SPECTACULR, Quest link (menu on oculus tray tool) Encode 3648 Bitrate 300 Render scaling 100 Global Rendering - Custom AA - TAA Terrain LOD 100 Off Screen pre Cashing - Ultra Terrain Vector - Ultra And after noticing that there is no 120hz option on PCVR via Cable and being disappointed, I noticed another issue when you force a bitrate over 500. People who got Quest The ability to set bitrate means there are now 3 settings that contribute to the visual quality of Oculus Link: render resolution, encode resolution, and bitrate. Any lower and you'll notice an annoying shimmering blockiness, especially on things in the distance. You can manually set that bitrate with the Oculus Debug Tool (ODT). E) For Encode Dynamic Bitrate it depends on what USB cable you have, if it is 3. The limitation here is your CPU, GPU, RAM, and other performance related specs. 7 (this will give you a lot of headroom and is not noticeable unless the lenses are very close to your eyeballs) ASW Disabled; Encode Resolution Width: 3664; Encode Bitrate: 450; Link Sharpening: Enabled (disabling this will make the game look like poo) Everything else default After this run the cable speed test in the Oculus app to ensure you are getting a good connection speed (usually around 1. Open the Oculus PC app and then try to connect your headset again. *Enable Air Link in Quest 2 (Settings → Experimental Features Is av1 an option for pcvr oculus link cable with rtx 4090? Are there compression artifacts compared to display port pcvr for people that tried? How does it compare to wireless av1 on virtual desktop at their respective best bitrate? I haven't seen anyone mention this If using official link cable (can't vouch for others) open oculus debug tool at C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. Enable "Encode Dynamic Bitrate". exe" encoding bitrate is stored in a windows registry setting. Reply reply Wired Link had limitation of bitrate actually. The difference of headroom of GPU was only 1-2%. If this is For Oculus Link, disabling ASW in the oculus debug tool helped to get more frame ratespeaking between 100-120fps depending on the worlds in VRChat. Hi, i managed to fix the issue myself. We need update of hardware encoder or display port. e. Almost no difference in performance. Then change the Encode Bitrate to 250. But I don’t have any issues with 940 using I don't know what Valve is doing with Steam Link but all of those issues are straight up gone with Steam Link. but, it doesn't just drop down to the highest bitrate it can actually do. Last night I tested half-life Alyx maxed out and steam resolution set to 140% but I felt the image quality was definitely compressed on Quest 2, the graphics looked amazing and So I heard a lot, that in Oculus Debug Tool it's best to disable automatic bitrate, and set your Encoding Bitrate to more than 200 Mbps. 0, disable it, if it is 2. exe. Between Encode Width of 3000 and 4000 you loose 500MB of VRAM to the service with barely noticeable visual difference even at fairly high render resolutions. PS. This confirms that this is an added consumption by Oculus Link. 265 codecs. Set it to 0, then close and restart Oculus Debug Tool to make sure it's still set to 0. I've also upgraded to the Quest Pro! Today I found that the secret to using hevc with Link is to go to the ODT and change the Video Codec to h. The "OculusDebugTool. Update edit: 1. sub 30 then this can indude jitters/blurs when turning your head. Meta Link PC app device graphics settings; 80Hz (my sweet spot) and res slider full right (1. So if we use H264 on Air Link, we can use it at much higher bitrate. I find som people that say my PC is compatible other that say it isn't. 1 Bitrate encoding. Oculus dynamically throttles the link encoding speed and it does a pretty poor job on some people's setup. Basically, both wired and Air Link are reported to go beyond 100 Mbps, and HEVC works on wired Link now too sort-of (it activates but is jittery): Encoding bit-rate as well as Link Sharpening doesn't seem to affect VRAM consumption at all. Air Link lagging when using fixed bitrate in debug tool C:\Program Files\Oculus\Support\oculus-diagnostics; Double-click the OculusDebug Tool. 5) Encoding very much With the Encode Dynamic Bitrate set to “Enabled”, Oculus will adjust your real-time bitrate dynamically (based on your network quality and congestion). That’s found in the oculus-diagnostics subfolder in the Support folder of your Oculus software directory. The audio (and video too) seems to stutter a bit, making games like beatsaber unplayable. 4) Increase Air Link Encode Bitrate Another thing you can do to improve the overall visual quality (if you have a decent network setup), is to raise the maximum encode bitrate value . 0. 2x / 80hz In game settings. A bitrate that is too low can leave your immersive media looking over-compressed and lacking detail, while something with too high a bitrate could be unnecessarily large and take a very long time to upload, be over the platform or device Also, for Air Link I leave the bitrate at 0 and with Link I set it to 350-500. Head over to `C:\Program Files\Oculus\Support\oculus-diagnostics` on your PC. Change the Encode Bitrate Your bitrate may be set too high. What are those values in that section of the Oculus Debug Tool for Oculus Link? Distortion Curvature Encode Resolution Width Encode Bitrate Dynamic Bitrate Offset Link Sharpening #7. If we aren't particular about 1:1, there is no need to use 3664 in the first place. Air link will always have some pixelation because it is not as fact as encoding/decoding, hence the 200 bitrate. You can manually set this bitrate using the Oculus Debug Tool (RTX 3080, i7-10700kf, 32gb). 0 and USB 3. 0x render and 80hz. Within Air Link, you can adjust the bitrate of your connection. If you don't have it yet you can try Reshade to sharpen it up, I had great results with it but it does affect performance. I strongly advise you to buy the app fpsVR if you are using Steam. 3664 was for 1:1 resolution of Q2 panel (actually need render res 5408x2736, encode res 3664 for 1:1). (note, less noticea I have the same settings as for Q2 (link cable, 72Hz, render resolution in Oculus app set to maximum/native, encode bitrate 300 in ODT) with my RTX3080 and don’t see any performance drop. Put on the VR headset, plug in the link cable and when prompted, start Quest Link 5) Once the Oculus/Meta app has started, launch Steam VR from the library. If it is to high you seem to Meta Quest 3 bitrate and latency for PCVR over Wi-Fi 6e, Air Link, and USB C Maxxgold. Render res 5408x2736, encode res 4000 & 90Hz. This works for me: 1. Max Encode Bitrate through AMF only 100Mbps? Oculus Debug Tool; the bitrate limit from the GUI maxes at 500Mbps, but you can copy/paste anything higher than that there. Check that the Encode bitrate Hello all, Awhile back, probably after some update, the audio stutters horribly when I’m in oculus link, even in the rift store the sound is so annoying. Since Link compresses the image to work over USB, the visual quality is also affected by the bitrate of that video stream. Also I've never had any lag with 500mbps encode bitrate. Above mentioned RTX 3080 40% video encode work rate gives plenty of room for more work. That is a sin Can anyone provide this information? The only interest I have in the Quest 3, is if it can provide a better experience than the Quest 2 for PCVR. ** less blurry. Here are the values I understood needed to be changed in either the Oculus App or the Debug Tool : The framerate and render resolution directly in the Oculus app The distortion curvature The encode resolution width The encode bitrate Can anybody here provide me with some clearer explanations than what I found online? In terms of debug settings. If you’re using Air Link set the bitrate on your dashboard far left icon to 200mbps Dynamic ( not fixed). 9. Oculus debug tool: FOV Tangent Multipler - Horizontal: 0. Changing the Encode Dynamic Bitrate option to Disabled and restarting the service let me use any value in the Encode Bitrate option and seemingly had an effect (Link Detailed overlay showed encode latency increase when going from 10 Mbps, 200 Mbps, 500 Mbps, and even 900 Mbps). Because Link compresses the image for transmission via USB, the image quality is also affected by the bitrate of that video stream. So the problem is that we can't get much better image quality even if we use much higher spec PC & panel resolution in future. 1 Gbps in Oculus Home tests. my quest settings are 90hz 5480 x 2736 (1. Also, it depends on the game you're playing. But H265 requires much more processing power of SoC than H264. 25, CPU priority High, force 45hz, no gpu scaling, FOV . Oculus frequently releases software updates that include performance optimizations and bug fixes. Check your USB power save settings: Open Device Manager. 2 - Pixel Per Display Pixel override : find it in Oculus debug tool 3 - Encode resolution width : Find it in Oculus debug tool / if 0 please indicate render resolution in link app 4 - Encode bitrate (Mbps) : Find it in oculus debug tool [Comments] Any comment regarding your actual set up and feeling of the result in VR Actually max bitrate of Link is 288Mbps now. In the Oculus debug tool I've changed the bit rate to 920 (wired link cable). @huliqan Link bitrates higher than 300-350mbps do very little as well imho. BTW, xXRoboBoyXx's images are meaningles. 9x resolution (5408x2736) Link speed test: 2. It does not affect in-game settings in any way. In OTT, if I ever attempt to increase my bitrate above 300 it seems to crash and burn. With the update v28 we have also changed certain parameters of the ODT and although we know that for correct @Robot_Isnt_Real OK mate I'll try to give you settings that I think should give you the best PCVR results with your laptop PC using Link. The higher the number here (500 being the maximum) the less noise and artifacts you will see within the image (more noticeable with highly detailed and complex scenes) 2) Oculus App: Set 72Hz refresh rate and automatic resolution (in my case it's 4128x2096) 3) Oculus Debug Tool (you can find this app in C:\Program Files\Oculus\Support\oculus-diagnostics): Set "PC Async Spacewarp" to Disabled. 5x and made sure the SteamVR resolution was set to 100% instead of auto. Check Oculus drivers for updates: Close the Oculus PC app. I didn't disable Regarding refresh rate 72HZ if fine for Flight Simulator and in fact if you’re using Oculus link Version 27 it’s forced at 72HZ regardless of what refresh rate you use. So, you should be able to set that value (in the registry) and have it persisted for each VR session. Oculus link and Oculus debug tool settings for 4080 super (March 2024) low Codec: h. 3gbps+ is considered good) If all else fails, you could also manually troubleshoot the cable connection setting a fixed encode bitrate in ODT. 70Mbps upload. 4x render resolution, 90hz, 300 bitrate, 4000 encoder width. Wireless PC Streaming/Oculus Link I was having lots of trouble with air link lag, but luckily, I found a fix! First go to the file path C:\Program files\Oculus\Support\Oculus-diagnostics\Oculus Debug Tool\ . H265 is higher quality at the same bitrate, but H264 300Mbps beats H265 200Mbps on Air Link. . Link works on both USB 2. In fact, I've never managed to recover my desired 90 Hz framerate ever since trying these settings. Like for the wired Oculus link cable you might have changed the encode bitrate. It's a maximum that you can set in the Oculus Debug Tool, and it is playable. So I heard a lot, that in Oculus Debug Tool it's best to disable automatic bitrate, and set your Encoding Bitrate to more than 200 Mbps. Double-click on OculusDebugTool. To change the For Oculus Air Link, leaving the Encode Bitrate anything other than the default value (0), is likely to cause severe lagging/stuttering issues. I've set the bitrate to Auto, FPS to 90, the streaming resolution to 100% (which seems bizarre, but it somehow works and looks tack sharp without the oversharpened ringing artifacts of VD) and the encoding size to 1280. exe” Process Priority To High For Oculus Link, disabling ASW in the oculus debug tool helped to get more frame ratespeaking between 100-120fps depending on the worlds in VRChat. For me decode is the highest at about 12ms so in theory the Q3 has the opportunity of lowering that a fair bit. I've played with the settings in AC & ACC but haven't found the sweet spot yet, I need to do more testing of the combinations. uewlj vesnrwhk jqwscah qzrudrhl byyft kkqjf oumslhm sgyqa fvdcby bgydt