Factorio train depot. Find blueprints for the video game Factorio.


  • Factorio train depot Have two routes leaving the stacker. Search the tags for mining, smelting, and advanced production blueprints. The train stop needs 3 for administrative work, so if you can find out which are the lowest 3 you can have all the rest including recipies etc. 0 features for parameterized BPs, and train interrupts. (All my stations are named the same way, like "[iron plate icon] provider" or "[steel plate icon] requester". Trains generally prefer stations closer to them. The original depot was 2x 30 trains, I thought having so many trains feeding in via a single track could be the problem so I split it up into 7x 10 train depots (i have 60 trains currently) spread around the map. Research it, then build it, supply it with locomotives and wagons, hook it up to your circuit network, and send it a T signal set to the ID of the train you want it to clone and it will go to work! I ended up moving to many smaller depots approach, actually having a small 2-3 train depot in each production city block. 13 This station can handle multiple items and will only unload items scheduled to unload. I don't remember the video where I saw it though. It is also a good place to refuel trains. The train evaluates the next station on its schedule, and determines that station is full. penalties and even distribution in action. You end up with Iron plate trains, Copper plates train, Green Circuit trains, etc. The downside is if for some reason your train doesn't gets completely unloaded then it will leave the station on timeout and pollute other stations with unwanted resources. Jun 26, 2019 · Yesterday while playing Factorio I got into a situation where I needed to create a train depot and I noticed that in the current situation is not possible to do so without wiring EVERYTHING between long distance stations which is not pretty nice. There is basically no situation in which you would ever want this to happen, (and it will mess up your network if it does happen) so you can set this number as high as you want. for unloader station names. The LTN takes care of that. The train fills up, then travels to the coordinates of the dropoff station. After the train is fully created, the schedule is applied. It can clone schedule and filter settings as well as the carriages. Whenever a train order is generated, if this train has the cargo capacity to fulfill it, and is allow-listed by both stations, then it will automatically be dispatched to fulfill the order. A regular signal is green when there is no train on the block behind it. g. The mod checks all the stations that exist what they're called and if they are turned on. Research it, then build it, supply it with locomotives and wagons, hook it up to your circuit network, and send it a T signal set to the ID of the train you want it to clone and it will go to work! My many-many station setups with dynamic train limits and pathfinding penalties are joy to use :) example. Oct 21, 2024 · All depot stations are named Depot. A depot is a great feature that can allow trains to visit and park if there are no load/unload stations available. It’s possible to have a centralized depot for your smelted plates, the issue is that it’s inefficient because you’re sending a train to a station where it does nothing but wait. now schedule on trains. Research it, then build it, supply it with locomotives and wagons, hook it up to your circuit network, and send it a T signal set to the ID of the train you want it to clone and it will go to work! Oct 19, 2024 · Train. Tie green wire to radar/depot for interrupt-based train system. The train doesn’t have to go fill up and head back. Other than this, I have a depot block with multiple train parking lines where they get refueled. This would allow the automated creation of trains dedicated to specific configurations and schedules. But as I scaled up and experienced supply shortages, I decided to switch the system to LTN. A train and resource monitor for a vanilla train network, inspired by LTN Manager and Train Log, it is made for the way I set up my trains in Factorio. This way you can build a train depot that houses idle/waiting trains, and avoid the need for "stacker" space before each station. train depots. Setting train limit to 0 is the way to go. - if you compute the exact number of missing items a I suggested above, use the exact number as inserter stack size and unload exactly this number of items with a bulk inserter. Any train which parks at this depot will automatically be added to the train network. The 1. Made no difference. logistic-train-stop: 24: This is a relatively simple depot; it even has its own fueling Oct 25, 2024 · Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. e. Because CyberSyn handles requests to particular train stops, it effectively has to emulate the limit functionality. This uses this parameter variable to set icon based on cargo train has. 8 they showed Zzz Since updated to 2. Each individual station at the depot has a train limit of 1. It works perfect with Train Control Signals. 0+ (and space age) The implementation is totally re-rebuilt (and relatively untested so this is alpha) using the new 2. ) Set the train's destination to the Depot, and add a 5-second inactivity condition. As in: where to put idle trains to wait when they have no assignment at all. You just need to send a new train to a depot and that's all. When you have individual train routes for each item, they always have some consistent level of service for that item. it's impossible to make train orders based off train fuel levels, so the only solution is to have the train stop at the fueling depot every run. Nov 11, 2024 · Intangir's Vanilla Train Network I updated my vanilla train network to work with factorio 2. Virtual Train Monitor. (Make sure it faces the same way as the stops. com | Forums | Wiki | Mod Portal | API Docs Dec 6, 2019 · So maximum train signal and minimum train signal do not work properly or I have done something wrong, but I think that this is the right way how to connect them. benefits/disadvantages of using a train depot All my trains have [item] pickup -> [item] drop -schedule, but they do use dummy depot IF they have no other valid destination. Delivery Timeout - This setting affects how long a train will wait at an unloader station before automatically returning to a depot, even if it hasn't finished unloading. This is a basic guide to help educate you on how signals work and some of the pitfalls and things to look out for. It should start working without any problems. by dogfighter205 Factorio version: 1. I don't know how it works exactly, I think it requires dynamically controlling the train limit. I've been trying to think of ways of addressing this on my save. Trains current status and historic records; Loading and unloading stations; Depot and refuel stations Aug 19, 2023 · The train starts from the depot when assigned by LTN pathing. I hope this helps someone out there who doesn't understand trains and how signals work. Oct 25, 2024 · 1. The dummy station is there to add to the pathing penalty so that this is the last station that the trains try to path towards. ) Afaik you should not disable train stations by circuit logic as this would make trains stop midway on track if the last remaining station gets disabled therefore blocking all other traffic too. The depot train schedule is:- Wait until 3 seconds of inactivity (enough to fuel the train);- Leave if <material> (e. another. first of all, the dedicated fueling depot is difficult to get working. I have set the wait condition for the Train Depot stops to be "Circuit Condition: Green signal = 1". The train empties. The picture shows the block visualization in an example, there are a total of eleven blocks. Instead, you could make large stacker at the factories that craft science. I saw a video of a train yard with coupling operations a while back, so i decided to try the same and, if successful, make a base around this. 3. A train limit of 3 means that the station is set up to allow one train to be there and 2 more behind it waiting in a stacker. Adds a new kind of train stop that can automatically build copies of trains using the circuit network. As soon as a train empties it heads for ‘=> Iron’. Factorio version: 1. Dec 25, 2023 · This mod sends idle/blocked trains to the depot to get them out of your way. The Depot's light, which was green, will turn blue, indicating that the train is ready for Oct 25, 2024 · So, in other words, if you have a station Load station with 3 train limit and 3 trains, and an Unload with a 1 train limit, all 3 of those trains will head to the load station because the Unload station does not hit 1/1 until the first train starts heading to the unload station. I also added a signal to it so I do know that something happened here: Train Depot. Please provide - only if it makes sense of course - a blueprint of your creation. Interrupt it if "[no Destination] and not at depot and not at pickup" to go to depot without wait condition. 9, they constantly show warning of no path! Oct 26, 2024 · This is important to me because previous logistics train networks in vanilla Factorio have always resulted in trains only serving requests for one specific resource. No, he is asking for his trains not to clog up the rail network when nothing needs their cargo. iron ore) >=1 I usually recommend to run two trains with iron ore >=1; two trains with iron ore >=2; The default LTN schedule will keep trains at the depot if anythign is interacting with them. The train will proceed to the Depot and stop. When it arrives at the station, it switches to the name of the station. Automatically clones trains at new advanced train stations called train depots. I'm trying to figure out how to optimize this train depot signals so that any train can get anywhere, the top exit will go to 3 side-by-side stops for despotism at the main base, while the bottom exits will be the exit and return for an ever expanding amount of ore and liquid depots. Rail signals and chain signals break up blocks, train stops do not. Jul 20, 2017 · setting request threshold, limit train size, asf per stop is generally a good idea for networks with multiple items; When a train arrives the expected train inventory is sent from the output alongside the train composition. Jan 26, 2024 · Train stop priority. We solved this by making sure each train had a depot, so my 1-4-1 Main depot has 19 trains, and my 1-4-1 chipsfactory depot has 12 trains. Iron 1 train leaves if Iron >75000 in my warehouses, another waits until there is >50000, and so on. Oct 23, 2024 · I have an interrupt that make my train to go to depot when destination is full or no path At 2. The interrupt occurs, moving the train to the waiting station. This configuration is done via circuit network and the train's schedule. once a second train station becomes active again the mod will send the train there and remove the depot from the Nov 13, 2024 · (When a train does a signal wildcard parameter replacement it picks in a consistent and fix order if multiple are available. Oct 8, 2023 · How to use the mod. Then they fulfill the next request and start the loop again. Sep 28, 2017 · Set the combinator to "everything = 0" output "Depot 1" This way a train arriving at the depot with loaded item will not leave (LTN itself clears the path to only have the depot in list) and having items in cargo will remove the depot tag and LTN is not able to set a new path. Interrupt it if [ItemWildcard] > 0 to go to [ItemWildcard] dropoff and wait until empty. All trains will have same generic schedule: * If no cargo and is stationed in Depot - go to input. Factorio Rail Yard. So it's trivial to have the dispatcher output a green signal when a train is When placed adjacent to a vanilla train stop, a Cybersyn depot is created. have a valid route, or their current destination has exceeded its maximum train limit, are automatically sent to the idle train stop(s). Oct 12, 2020 · I think OP is asking for Train Depot, not Train Stacker solution. Using the mod is not difficult. All trains have schedules that look like Depot -> Provide -> Request. Also adds a combinator that sends a signal counting the number of trains scheduled for a station it is placed next to. This is a problem that can be solved in vanilla without cheating. Disable the unload stations when a train is present. Version Hello, is this the proper way of making a vanilla output station that goes to train limited input station? Basically I have to store trains somewhere if there is no input available yet, but i have to make space for trains coming back and not block at the station - so I decided to create a depot stacker station at the exit. It will go to any available input train station and load cargo. Best practice is to have many idle train stops, all with a train limit of one. Mar 30, 2019 · In my experience if you have two depots with the same name trains might end up all trying to go to the nearest depot and then overflow onto the main tracks when there is no more space. Feb 3, 2022 · If a train does not have a destination to go to after unloading, it can block the station causing a traffic jam. Disabled or 0-limit-stations don't get skipped but the train "bugs out". We jump back up to step (10) to go to a Depot. Please tell me if something went wrong Edit: Great, different names work well. The speed and fuel benefit comes now. 0 update seems to have added a bunch of useful tools that Cool, I have a load of storage chests in my depot, and stuff will get dumped there and then loaded as high priority when there is a train full Reply reply Top 1% Rank by size In this depot station design you set the name of the second train station to the same name as the station you want this to be a depot for, in this case "Iron Ore Dropoff". Set the schedule to 1 "pickup" station and 1 "dropoff" station and name all the dropoff stations the same. The train considers the unloading station to be complete in the schedule, for some reason. Blueprint a provider station containing a train with the generic schedule: If empty go to X provider; wait until full cargo. it's not impossible, but it's difficult to get running the way you would want it to work (the train only visits the depot when it's Nov 11, 2024 · Hi all, I have never built a dynamic train system before or done much work with circuits, mostly because it seemed like a huge and complex hassle that I didn't have enough reason to get into previously, but Space Age has given me a reason to set up an actual train system for mass material distribution while I'm off-planet, and the 2. this is wasteful, it wastes both time and fuel. Train Depot. Nov 1, 2024 · Because I only dispatch one train at a time from my depot, and requester stations and provider stations fill and drain slowly, they usually only get enough room for one train. Ie has 3 parts of their trip, from depot to provider, from provider to requester, and from requestor back to depot. The trains also wait for a configured signal from the rail signal that leads into the iron depot, showing the depot is free and a train is not currently unloading. Edit: typo Automatically clones trains at new advanced train stations called train depots. Have the interrupt condition "no destination or no path" and set the train to a depot station. Version Adds a storage depot controller designed for use in train stations, which can take large quantities of multiple item types and allow for belt-based dynamic train systems. Monitor. Share your designs. The train to clone is set by a circuit network signal sent to the station. Depot-1 for short trains, Depot-18 for long trains. 1. 0. In the depot-less push network, the pickup stations are the waiting depot, just distributed across the map. Put a train on the tracks with one locomotive and one cargo wagon. Schedule the train to always go to pickup and wait until full. The train finishes its wait condition at the loading station 2. * If has cargo go to <Icon> Output. 4. 0 way to do this is to make your "depot" a stacker, so no stations in the depot itself. Find blueprints for the video game Factorio. The train is given coordinates of the station to travel to. All the depots are named the same if this is relevant. Factorio. Thx (i. The Lets Play transitions from a normal base into a Me. Oct 27, 2021 · Ideally this leverages logistics to determine when to create a train and add it to the track based on train network. Just read the train composition signal (or assume fixed train layouts and do it blindly) to enable take-anything inserters at every wagon, and insert-fuel at every loco. Or even better setting train limit to how many trains the station could fill/empty. Dec 9, 2024 · Instead, read the train content from the station and let the station circuits decide if the train needs a refill at the home base or can go to the next perimeter station. To keep everything moving I saw someone use a train depot. When a train enters the block, all signals going into the block will turn red. Train limits say how much room there is at a station for more trains. Train schedule is just load -> unload. The plus side is you don't have to worry about train schedules ever again. It's quick and simple and is by no means the definitive example of best practice when it comes to absolutely maximizing train movement. Automatic Train Depot. 5. Trains pick up resources from a provider, then visit the train depot where they are also refueled. nuclear. You've been waiting for it: the premiere Let's Play Tutorial for beginners and experts alike! Tips & tricks as we play, upping your Factorio experience and Each stop in the train depot has the same name, and every train has the same cycle of stops, so trains automatically slot into the first available slot at the depot. Requester v2 for LTN 1. That train has fuel AND you didn’t have to wait as long for a round trip to fill Otherwise you'd just put a conventional stacker in front of your unload stations instead of trying to do a depot. 10. Instead as soon as it leaves ‘Iron =>’ a new train from ‘Iron Stage’ heads to the now empty output station. You don't actually need a depot at all, and going without has some advantages. Oct 18, 2024 · Hi, quick question, which the new train system, do I get it right, that interruptions allow for routing based on cargo, but let's say I have way too many copper mines -> what prevents all trains stocking up copper without a place to drop them? LTN allows fine tuning that if there is station requesting 10k copper it will send a train just for 10k of copper, this is still seems impossible in Find blueprints for the video game Factorio. With static routes and limits, the system worked okay. if it only finds one active station in a train's schedule it will add the depot station to it. This system worked well for me when I added train limits as 1 to all stations. In the last couple weeks i had a little more time then usual, so i tried something new in my latest play through. Situation: We have 2 trains; * Train 1: For transporting Sulfuric Acid Oct 23, 2024 · Pickup, [item] dropoff and depot. Oct 8, 2023 · Makes trains go to a depot station if they dont have any other station to go to. Dec 19, 2021 · FACTORIO MEGABASE-IN-A-BOOKAdvanced Factorio Lets Play focused on making modular design for a Megabase. It alleviates the bottleneck problem while greatly reducing the 3 leg problem LTN introduces over vanilla. You do have to solve it with an interrupt. zbdyt arkkk eqye zmqdee efyvww lhvd jzdmac ywxx auyfaon hztsw