Stfc warp range research reddit. Should have enough resources for it by the end of the arc.
Stfc warp range research reddit Also the mission chain will make you upgrade to Ops 42, so you'll need to be Ops 42 to complete it and get the extra warp range. Base mining rate went from 200% to 650%, so that's more than triple the aggregate rate (though still a cruddy normal miner) and finally OPL was increased by about 90%. With LCARS dead and stfc. Currently my Mayflower is 390k power and, with Scotty on the Bridge, has a warp range of 36 at Tier 4. Depends on your ops level. Reply reply He gives +1 warp per rank, so if you max his rank (not necessarily his level) he'll give +5. Guess where the good armadas are? So my advice: start 40 and let it run. At 1st using cadet Scotty or Grush. It is also a % upgrade and will be ops locked. 493k for the Intrepid or 782k for Enterprise). At level 25, you can research the first level of each research node in the second third of the research tree. Warp range is a bitch. Max out your Discovery warp range and you can mine g4 and g5 with a g3 miner and it's real cheap if someone blows it up. Also, shoot straight for ops 42 if you are going to build the g4 uc ship. Because space is 3D, the app is showing us a 2D projection of where the systems are. What's the most efficient way to get her built up? I can put Scotty on the bridge to get to warp 34, and E-Data below-decks to get a little more cargo. As with warp range has nothing to do with a number of hops or apparent distance across the map; each system has a warp range requirement (which appears to increase as system level increases, but the two are not equal or even proportional); each ship was a warp range which can be increased by officers and/or leveling up. What's my first approach? You send, wait, then assign. The only real limitation of the Enterprise is the warp range, but that can gets kicked down the road a few months at OPS 42 when the Enhanced Warp Core researches unlock another +10 warp for you. Where do those come from? For the best viewing experience, we recommend using old Jan 12, 2022 · Quick video discussing the missions involved to get to Angel in Disguise which rewards you with the Warp Particle, a key item needed for the Enhanced Warp Co The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. I'm a level 35 at 10M, and the Voyager is my most powerful ship at 1. STFC Database If you are stuck here, press the Reload Button Reload But silver scar part 1 takes you to a system that requires warp 120. Ghrush as captain and T'Pring and One of Eleven as bridge officers is the best protected cargo crew. It's also the better, more critical research, and doesn't disappoint like the Barrage researches will, as all damage researches do, before you realize you're already enjoying a +1,150% bonus to your damage and +20% just bumps you up to 1,170%. My cube is similarly low tier, but I have enough research stacked up that it can grind anything it can reach. I'm stuck levelling my enterprise up, but can only reach the 41 to 42 level systems in DS. A t7 ship can only get to the 1st pentagon. GWSTFC is the ultimate Guide to STFC, covering the most recent STFC news. upvote I think there is supposed to be a connection between warp range and distance. Almost finished the researches to open up summoning so maybe that'll be a game changer although I don't believe so because the first warp range extension is only 5 and each subsequent extention is only available @ R&D levels above 31 and only at every other level. Should have enough resources for it by the end of the arc. Also you can put the two scottys ( cadet , and tos ) as well as Ghrush on the side for a bit more warp range. The research is phenomenal. I bought a Mantis which literally started off in the 50s and one warp upgrade later 60s. Field commander Kirk also extends warp range as well. A max G3 epic is a better ship than the ISS Jellyfish. BUT it's based on the Cerritos research that the receiving player has. I'm OPS 31 right now and I'm just now breaking the WARP 39 range. Now, if you're asking what tier to take it to, that's easy: T9/45. Alternatively, if you want to get somewhere really far but don't have the warp range you could crew with: Captain: TOS Scotty (Rare) - Captains ability is an extension of warp range on explorers The Franklin -a has incredible range when you first get it off the shelf it has a warp 75. Warp ranges displayed for a trip depend upon the longest leg of the trip, going from system-to-system. Had a ship that was too low warp to reach a system in fed space but tried increasing the warp range by only 5 (added a max tier Cadet Scotty to the bridge). Hey peeps! Check out Sierra's latest blog post unveiling advanced engineering improvements to the Gorn Eviscerator, extending its warp range… in away teams tree, you'll find naccel research to speed up warp. If you are using Ghrush for his warp range ability on another ship, you can go for Joaquin as captain (50% increased protected cargo) We would like to show you a description here but the site won’t allow us. space tells me and there's still some ship upgrade efficiency research I can do in the Ex-Borg research tree. I wouldn't recommend taking a Jelly past Tier 4 or 5 because it sucks up mats that you'll want for research. Commanders should remember that each Warp Range research node will provide your fleet with unique effects. space You can filter by rewards, so can find all the missions with the mats you want. Feel free to browse the latest game news, discussions, strategy, and quality creator content that our community offers. My Gruush is ready to promote and that will up his warp range bonus to +12 percent. The subreddit for MARVEL Strike Force, a game for iOS/Android that is published by Boundless Entertainment, a Scopely Studio. The alliance you are warring against don't need to overpower your maxxed T9 enterprise with weyoun etc. Thanks! Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. It’s at ops 42 that you first can run Angel in Disguise mission which gives extended warp range on all ships so ops 42 is the immediate goal after ops 39. Official Subreddit for all things Star Trek: Fleet Command, an MMORPG by… How does a level 29 player get a tier 6 D'vor with an augment crew and a warp range of 26 manage to farm a lat node in Barnard's Star (warp range… Get the Reddit app Scan this QR code to download the app now. At least a small one. The new epic officer Ghrush is obtainable from the daily Syndicate rewards (top-left of your screen). The warp range would still have been too low, according to the required number, but for some reason the ship WAS able to reach by going the long way all the way around through the far T1 range is now 40 so you don't need a warp range officer (Grush) to reach even the closest Concentrated Latinum nodes. Then it'll have requirements like warp range and list how big any mission bosses are. The last level unlocks at ops 50 and does around a 7% range increase. You can boost this with synergy from other TOS officers on your bridge for another 6 to make it 10 in total. Cost efficiency for jumping the disco is more important imo Reply reply Moving your station does not change the range of systems you can explore. 12K subscribers in the STFC_Official community. There are cost increases at 45, and the Wednesday Cerritos event bracket is stupid - 45-49 all the same bracket even though you don't have a 46 ship or the warp range to get into the islands, so there is no way to do well on that SLB. In the territory (?) tree, there's a 5 step warp range increase that opens up as you hit certain ops levels. Do research. There's no better way to spend your gas, ore, TRI, and DI. If you have a Saladin that will get you into the 60 ranges. Other areas in research help boost the base warp Range as well. If you move your base to Aiti or Pekka for example, all systems will have a 26 warp range minimum. Flowchart being made, comment below to contribute. As you go further and further on warp range, the nodes become much less crowded and it's easier to get one. At a lower ops level I’d be using Pike, Moreau, Chen and focusing on hull and then weapons. . Don't think of warp range as the total trip. Each leg has it's own range. I've done a lot of Cerritos research and it makes a huge difference in armadas. This is all with Cadet Scotty to increase the range. G3 and G4 ships can also be scrapped to feed into more advanced ships, research, or buildings. The only benefit you'll get by upgrading Discovery is slightly reduced costs for the spore drive, and 1 point per tier to distance (opposed to 5+ per rank of range research). Warp range alone makes the shp worth it at over 400. The Galaxy Tree provides bonuses in the following areas: Enhanced Galaxy Travel Max out the enterprise, or at least 1 g3 epic ship, at a minimum one t7 g3 epic before going to ops 40. STFC Database - Origin Sector Warp Current Researches 1 subscriber in the GWSTFC community. yes all the uncommon 3" ships are terrible for warp range and only good to use for scoring race to 25 and build a vidar there is no reason to slow roll anything before 25 the way they bracket events now TOS Scotty as captain on an explorer will add 4 to your warp range. 59 votes, 15 comments. Ideally have a faction miner or more that can reach. It's not a direct radius as each point is not equal. Ship Warp Core Tier 1 2 3 4 5 6 7 8 9 10 11 12; Realta: 2: 3: 4: 6-----Orion Corvette: 5: 6: 7: 8-----ECS Fortunate: 6: 8: 11: 13-----Phindra: 8: 10: 12: 13: 14: 15 Warp range on g4 miners isn't that good until you waste a bunch (like, a big bunch) of mats on them, mats better spent on a g4 combat ship or pushing to Ops 50. Pick a faction and start the grind. The connections between the dots are not one-to-one. Upon reaching level 38 I was able to reach and complete enough G4 missions that I bought free refinery boost for all three. space not having missions up yet, I can't say for certain, but it's probably stuck behind something like 'upgrade X to 42', or something else innocuous - it's the gold bordered missions you're looking for. TL;DR - Faction Credits take FOREVER. He adds a percentage to the warp range of any ship. A maxed envoy has a warp range of 22 so can't make it without more research than is viable for your level, I think. So if the strongest ship is from a player who hasn't done any Cerritos research, don't waste it on them. Also handy is 1 max faction miner that will have 75 warp range also. If you only plan to take your G3 Epic to tier 4 or 5 then you'll want to Jelly for warp range. It's only 5 range but early on that makes a lot of difference until you've got the research for warp range maxed. The Galaxy Tech Enhanced Warp Cores requires a "Warp Particle" to research. There's no way to do the voyager missions. It hardly matters because the Warp Particle only allows you to do the research to increase Warp Range. A low level G4 with decent warp range will net you more kills and generally disrupt the other alliance more than a maxxed G3 confined to warp 80. You will want to get that warp particle too to enhance your warp range research. If you cross 10 warp 20 legs in a row you still only need a warp 20+ ship. Your new research allows for more effective navigation of the Galaxy, enhanced mining and refining, better loot, improved officers, and advanced combat capabilities. The strongest ship would benefit the most, since the boosts are generally percentages. Research is definitely 1, cadet scotty on bridge, grush as well will give you the extra boost, moving your base sometimes works however if you need warp 64 and you only have 54 and move your base directly beside the needed location you're still going to need to research warp to reach it. Deep space unlocks at level 38, be prepared you need discovery max amalgam level 25(scrap mayflower max at level 34+ for 4* ore needed for warp module) mantis talios or max epic ship needed for deep space. Or check it out in the app stores STFC: Warp Range Research gamerswiki. Stella Warp Drive 10 Crafty Engineering 15 Stella Piercing 15 Stella Defenses 15 Energy Guerilla Warfare 15 Kinetic Guerilla Warfare 15 Ship Component Efficiency 10 Highway Robbery 15 Stella Targeting 10 Merciless Outlaw 10 [Sums to 160] Thanks to SteveD88 The warp range is the main thing u want improved but I wouldn't be busting a nut for it. Faction ships fully utilize and employ your full range of research. Most researches increase warp speed but not distance. Mine is at 197 warp summoning range currently. Those systems not only have less crowding but bigger nodes that require less babysitting. There are a lot of ships with better range, but you either need to but them (Northstar) or level up (everything else). The better range makes available the more remote 3★ systems like Eden, Lakeside, and Ty'Gokor. If your warp range is 85, you shouldn't be at the level where you need g5, if you look on the galaxy map, there's g3, you can see those systems, then the first set of systems you can't see, that's g4, at the top of those systems, the coloured space ends but there's a few systems after that and then g5 is the next coloured lot. 6M right now. So as you progress into Galaxy and Outlaw research trees, you'll find even in away team research are warp improvements. As with The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. My ore costs are now at about 38% of what stfc. If you move to base to a system that is beyond the warp range of your ship then your ship can't leave the system (though it can impulse around in it). Fix your 34 epics. Just considering whether I should go for the SMS' or wait to the and and go for the SLB. Finally, at level 31, you can research the first level of each research node in the final third of the research tree. I need more range to progress, but Saladin only comes off the Assembly Line at warp range 28 and power of 264k anyway (vs. Each system is part of a specific network like roadways and you can only travel along those paths so something that seems close may require more warp range to get there. Warp Engine --> Cargo Bay --> Mining Laser --> All the other crap You could argue in favor of Mining Laser ahead of Cargo Bay, and you wouldn't necessarily be wrong wrong, but the current warp range of that thing is egregiously bad. In your higher levels (OPS) you'll start noticing those warp research making a difference. Minimum warp range is set to whatever system you're in at the time. Final point, Warp Range is only partially based on where you already are. Upgrade research helps improve your ships "base" levels. The Voyager mission is a lvl 34 mission, but silver scar is 45. That's gotta be first. Effects. The ship is horrible at t1 but I got it to t6 only through grinding and my cargo is over 400k and I can easily kill 50s. Get Enhanced Warp Cores. Other than that, the new Syndicate officer gives bonus warp range, but his bonus will be much lower for you and he's harder to promote. Warp range. If you move to Archer (warp 45) suddenly all systems will have a warp 45 minimum, except for those that require 46+. They don't add. Good point. Or you mat want to get your discovery warp range up so that you can bring your miners up there again may want to use cadet Scotty and Grush. However, only 1 below-deck slot, and a tiny cargo hold, and only 30 warp range. What research? Check STFC. It does pretty good for such a small ship even against mission hostiles and bosses. The further away from the starting systems the more warp range you need to keep going. T8 gets the entire pentagon, and t8+warp upgrade will get you to the hub and spokes after that. No need for the ISS Jellyfish if you plan to max a G3 epic ship. Reply reply looooch. View community ranking In the Top 5% of largest communities on Reddit Latinum warp range 18 Just busted my butt to get dvor but can't find any latinum systems in warp range. I have one warp particle research left to do and one disco warp range research to do. I use TOS Scotty, Gruush, and Cadet Scotty. Also, fleet commander Kirk has a warp range upgrade buff. May 20, 2024 · Based on player feedback and just in time for the new event, our latest warship – the Gorn Eviscerator – has undergone advanced engineering modifications to extend its warp range capabilities! We present you with the following enhancements we have implemented: Its corresponding research node, the “Eviscerator Warp Boost” will see a… well, boost, as […] Galaxy research as a warp range extension for all ships via the angel in disguise. its capable of hitting far stronger oppositions but warp range is stopping me from getting there. So, extra warp range more helpful for me. However, you can assign specific officers to your fleet to increase your warp range. When you were in Morska the longest leg was a warp 20 leg. Research Combat Page Research Station Page Description via STFC Reddit Advance your station and fleet! The Galaxy Tree can be unlocked with an R&D Department of level 20. Apr 15, 2024 · If you are yet to reach the level requirement, you will not be able to unlock the node and increase your warp range. So a fully decked out g3 epic could actually run circles around a similar powered special ship. STFC Database - Prime Discovery Warp Range Researches The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. Other "benefits" are increased mycelium mining speed and being marginally less crap at killing hostiles nothing to write home about. North Star can get you far, but your bigger ships will do it best. lwkn oquio uedhjsi xchszo bfi vqhjl rjhc tvb xsigb uos